/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | capture_gles_2_0_params.cpp | 68 if (glState.getTargetBuffer(gl::BufferBinding::PixelUnpack)) in CaptureCompressedTexImage2D_data() 609 if (glState.getTargetBuffer(gl::BufferBinding::PixelPack)) in CaptureReadPixels_pixels() 684 if (glState.getTargetBuffer(gl::BufferBinding::PixelUnpack)) in CaptureTexImage2D_pixels() 916 if (!glState.getTargetBuffer(gl::BufferBinding::Array)) in CaptureVertexAttribPointer_pointer()
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D | capture_gles_3_1_params.cpp | 45 assert(!isCallValid || glState.getTargetBuffer(gl::BufferBinding::DrawIndirect)); in CaptureDrawArraysIndirect_indirect() 59 assert(!isCallValid || glState.getTargetBuffer(gl::BufferBinding::DrawIndirect)); in CaptureDrawElementsIndirect_indirect()
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D | capture_gles_3_0_params.cpp | 59 if (glState.getTargetBuffer(gl::BufferBinding::PixelUnpack)) in CaptureCompressedTexImage3D_data() 697 if (glState.getTargetBuffer(gl::BufferBinding::PixelUnpack)) in CaptureTexImage3D_pixels()
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D | capture_gles_ext_params.cpp | 902 if (glState.getTargetBuffer(gl::BufferBinding::PixelPack)) in CaptureReadPixelsRobustANGLE_pixels() 926 if (glState.getTargetBuffer(gl::BufferBinding::PixelUnpack)) in CaptureTexImage2DRobustANGLE_pixels() 975 if (glState.getTargetBuffer(gl::BufferBinding::PixelUnpack)) in CaptureTexSubImage2DRobustANGLE_pixels() 3519 if (glState.getTargetBuffer(gl::BufferBinding::PixelPack)) in CaptureGetTexImageANGLE_pixels() 3555 if (glState.getTargetBuffer(gl::BufferBinding::PixelPack)) in CaptureGetRenderbufferImageANGLE_pixels()
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D | FrameCapture.cpp | 4451 context->getState().getTargetBuffer(gl::BufferBinding::PixelUnpack); in captureCompressedTextureData() 5217 gl::Buffer *buffer = context->getState().getTargetBuffer(target); in maybeCapturePreCallUpdates() 5250 gl::Buffer *buffer = context->getState().getTargetBuffer(target); in maybeCapturePreCallUpdates() 5269 gl::Buffer *buffer = context->getState().getTargetBuffer(target); in maybeCapturePreCallUpdates() 5281 gl::Buffer *buffer = context->getState().getTargetBuffer(target); in maybeCapturePreCallUpdates() 5615 gl::Buffer *buffer = context->getState().getTargetBuffer(target); in captureMappedBufferSnapshot() 6702 if (!glState.getTargetBuffer(gl::BufferBinding::Array)) in CaptureVertexPointerGLES1()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | validationES2.h | 111 if (!nullBufferAllowed && context->getState().getTargetBuffer(BufferBinding::Array) == 0 && in ValidateVertexAttribPointer()
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D | Context.cpp | 2286 Buffer *buffer = mState.getTargetBuffer(target); in getBufferParameteriv() 4437 Buffer *packBuffer = mState.getTargetBuffer(gl::BufferBinding::PixelPack); in readPixels() 4854 gl::Buffer *unpackBuffer = mState.getTargetBuffer(gl::BufferBinding::PixelUnpack); in texImage2D() 4890 gl::Buffer *unpackBuffer = mState.getTargetBuffer(gl::BufferBinding::PixelUnpack); in texImage3D() 4935 gl::Buffer *unpackBuffer = mState.getTargetBuffer(gl::BufferBinding::PixelUnpack); in texSubImage2D() 4979 gl::Buffer *unpackBuffer = mState.getTargetBuffer(gl::BufferBinding::PixelUnpack); in texSubImage3D() 5282 Buffer *buffer = mState.getTargetBuffer(target); in getBufferPointerv() 5299 Buffer *buffer = mState.getTargetBuffer(target); in mapBuffer() 5312 Buffer *buffer = mState.getTargetBuffer(target); in unmapBuffer() 5329 Buffer *buffer = mState.getTargetBuffer(target); in mapBufferRange() [all …]
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D | State.h | 423 ANGLE_INLINE Buffer *getTargetBuffer(BufferBinding target) const in getTargetBuffer() function 434 ANGLE_INLINE Buffer *getArrayBuffer() const { return getTargetBuffer(BufferBinding::Array); } in getArrayBuffer()
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D | validationES31.cpp | 470 Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect); in ValidateDrawIndirectBase() 524 Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect); in ValidateDrawArraysIndirect() 562 Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect); in ValidateDrawElementsIndirect() 1538 Buffer *dispatchIndirectBuffer = state.getTargetBuffer(BufferBinding::DispatchIndirect); in ValidateDispatchComputeIndirect()
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D | validationES.cpp | 1177 Buffer *pixelUnpackBuffer = context->getState().getTargetBuffer(BufferBinding::PixelUnpack); in ValidImageDataSize() 5018 if (context->getState().getTargetBuffer(target) == nullptr) in ValidateGetBufferPointervBase() 5042 Buffer *buffer = context->getState().getTargetBuffer(target); in ValidateUnmapBufferBase() 5078 Buffer *buffer = context->getState().getTargetBuffer(target); in ValidateMapBufferRangeBase() 5192 Buffer *buffer = context->getState().getTargetBuffer(target); in ValidateFlushMappedBufferRangeBase() 6401 Buffer *pixelUnpackBuffer = context->getState().getTargetBuffer(BufferBinding::PixelUnpack); in ValidateRobustCompressedTexImageBase() 6430 const Buffer *buffer = context->getState().getTargetBuffer(target); in ValidateGetBufferParameterBase() 6954 Buffer *pixelPackBuffer = context->getState().getTargetBuffer(BufferBinding::PixelPack); in ValidatePixelPack()
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D | validationES3.cpp | 773 context->getState().getTargetBuffer(BufferBinding::PixelUnpack) == nullptr) in ValidateES3TexImageParametersBase() 788 Buffer *pixelUnpackBuffer = context->getState().getTargetBuffer(BufferBinding::PixelUnpack); in ValidateES3TexImageParametersBase() 3376 Buffer *readBuffer = context->getState().getTargetBuffer(readTarget); in ValidateCopyBufferSubData() 3377 Buffer *writeBuffer = context->getState().getTargetBuffer(writeTarget); in ValidateCopyBufferSubData() 3597 context->getState().getTargetBuffer(BufferBinding::Array) == 0 && pointer != nullptr) in ValidateVertexAttribIPointer()
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D | validationES2.cpp | 1530 context->getState().getTargetBuffer(BufferBinding::PixelUnpack) == nullptr) in ValidateES2TexImageParametersBase() 2966 Buffer *buffer = context->getState().getTargetBuffer(target); in ValidateMapBufferOES() 3031 Buffer *buffer = context->getState().getTargetBuffer(target); in ValidateMapBufferBase() 3541 Buffer *buffer = context->getState().getTargetBuffer(target); in ValidateBufferData() 3590 Buffer *buffer = context->getState().getTargetBuffer(target); in ValidateBufferSubData()
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D | validationESEXT.cpp | 1680 Buffer *buffer = context->getState().getTargetBuffer(targetPacked); in ValidateBufferStorageEXT()
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D | Texture.cpp | 1276 Buffer *unpackBuffer = context->getState().getTargetBuffer(BufferBinding::PixelUnpack); in setCompressedImage()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 772 context->getState().getTargetBuffer(gl::BufferBinding::DrawIndirect); in updateDrawIndirectBufferBinding() 783 context->getState().getTargetBuffer(gl::BufferBinding::DispatchIndirect); in updateDispatchIndirectBufferBinding() 1967 context, state.getTargetBuffer(gl::BufferBinding::PixelUnpack))); in syncState() 1974 state.getTargetBuffer(gl::BufferBinding::PixelPack))); in syncState()
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D | BlitGL.cpp | 286 context, context->getState().getTargetBuffer(gl::BufferBinding::PixelUnpack))); in copyImageToLUMAWorkaroundTexture()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 1936 gl::Buffer *drawIndirectBuffer = glState.getTargetBuffer(gl::BufferBinding::DrawIndirect); in drawArraysIndirect() 1958 gl::Buffer *drawIndirectBuffer = glState.getTargetBuffer(gl::BufferBinding::DrawIndirect); in drawElementsIndirect() 3510 gl::Buffer *packBuffer = context->getState().getTargetBuffer(gl::BufferBinding::PixelPack); in readFromAttachment() 4077 auto *dispatchIndirectBuffer = glState.getTargetBuffer(gl::BufferBinding::DispatchIndirect); in dispatchComputeIndirect()
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D | Context11.cpp | 103 gl::Buffer *drawIndirectBuffer = glState.getTargetBuffer(gl::BufferBinding::DrawIndirect); in ReadbackIndirectBuffer()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | TextureMtl.mm | 1060 gl::Buffer *unpackBuffer = glState.getTargetBuffer(gl::BufferBinding::PixelUnpack); 1078 gl::Buffer *unpackBuffer = glState.getTargetBuffer(gl::BufferBinding::PixelUnpack);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | TextureVk.cpp | 358 gl::Buffer *unpackBuffer = glState.getTargetBuffer(gl::BufferBinding::PixelUnpack); in setCompressedImage() 379 gl::Buffer *unpackBuffer = glState.getTargetBuffer(gl::BufferBinding::PixelUnpack); in setCompressedSubImage()
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D | ContextVk.cpp | 2927 gl::Buffer *indirectBuffer = mState.getTargetBuffer(gl::BufferBinding::DrawIndirect); in multiDrawArraysIndirectHelper() 3031 gl::Buffer *indirectBuffer = mState.getTargetBuffer(gl::BufferBinding::DrawIndirect); in multiDrawElementsIndirectHelper() 4728 gl::Buffer *glBuffer = getState().getTargetBuffer(gl::BufferBinding::DispatchIndirect); in dispatchComputeIndirect()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | TextureD3D.cpp | 322 gl::Buffer *unpackBuffer = context->getState().getTargetBuffer(gl::BufferBinding::PixelUnpack); in setCompressedImageImpl() 345 gl::Buffer *unpackBuffer = context->getState().getTargetBuffer(gl::BufferBinding::PixelUnpack); in subImageCompressed()
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