Searched refs:getTextureImageIndex (Results 1 – 9 of 9) sorted by relevance
122 const auto &imageIndex = attachment->getTextureImageIndex(); in attachTextures()138 const auto &imageIndex = depthStencilAttachment->getTextureImageIndex(); in attachTextures()148 const auto &imageIndex = depthAttachment->getTextureImageIndex(); in attachTextures()158 const auto &imageIndex = stencilAttachment->getTextureImageIndex(); in attachTextures()
185 const ImageIndex &imageIndex = attachment.getTextureImageIndex(); in AreAllLayersActive()255 return textureGL->hasEmulatedAlphaChannel(attachment->getTextureImageIndex()); in IsEmulatedAlphaChannelTextureAttachment()
98 return mType == GL_TEXTURE && getTextureImageIndex().getType() == gl::TextureType::External; in isExternalTexture()109 const ImageIndex &getTextureImageIndex() const;242 inline const ImageIndex &FramebufferAttachment::getTextureImageIndex() const in getTextureImageIndex() function
277 if (mType == GL_TEXTURE && getTextureImageIndex() != other.getTextureImageIndex()) in operator ==()
226 const ImageIndex &attachmentImageIndex = attachment.getTextureImageIndex(); in CheckAttachmentSampleCompleteness()313 const gl::ImageIndex &index = attachment.getTextureImageIndex(); in AttachmentOverlapsWithTexture()1294 colorAttachmentsTextureType = colorAttachment.getTextureImageIndex().getType(); in checkStatusWithGLFrontEnd()1315 colorAttachment.getTextureImageIndex().getType()) in checkStatusWithGLFrontEnd()1895 return attachment.getTextureImageIndex(); in commitWebGL1DepthStencilIfConsistent()2194 const auto &imageIndex = readAttachment->getTextureImageIndex(); in formsCopyingFeedbackLoopWith()
2448 (readColorAttachment->getTextureImageIndex().getType() == TextureType::_2D || in ValidateBlitFramebufferANGLE()2449 readColorAttachment->getTextureImageIndex().getType() == in ValidateBlitFramebufferANGLE()2467 (attachment->getTextureImageIndex().getType() == TextureType::_2D || in ValidateBlitFramebufferANGLE()2468 attachment->getTextureImageIndex().getType() == in ValidateBlitFramebufferANGLE()
289 SerializeImageIndex(json, framebufferAttachment.getTextureImageIndex()); in SerializeFramebufferAttachment()
1690 gl::ImageIndex index = attachment.getTextureImageIndex(); in CaptureFramebufferAttachment()
1901 const gl::ImageIndex &index = attachment.getTextureImageIndex(); in unsetConflictingAttachmentResources()