Searched refs:getUniformCStr (Results 1 – 15 of 15) sorted by relevance
339 const char* tessArgsName = uniformHandler.getUniformCStr(fTessControlArgsUniform); in getTessControlShaderGLSL()545 const char* tessArgsName = uniformHandler.getUniformCStr(fTessControlArgsUniform); in getTessEvaluationShaderGLSL()552 const char* translateName = uniformHandler.getUniformCStr(fTranslateUniform); in getTessEvaluationShaderGLSL()555 const char* affineMatrixName = uniformHandler.getUniformCStr(fAffineMatrixUniform); in getTessEvaluationShaderGLSL()
176 const char* kernelBias = uniformHandler->getUniformCStr(fKernelBiasUni); in emitKernelBlock()184 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); in emitKernelBlock()219 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); in emitCode()220 const char* gain = uniformHandler->getUniformCStr(fGainUni); in emitCode()221 const char* bias = uniformHandler->getUniformCStr(fBiasUni); in emitCode()
296 args.fUniformHandler->getUniformCStr(fColorSpaceMatrixVar), in onMakeProgramImpl()297 args.fUniformHandler->getUniformCStr(fColorSpaceTranslateVar)); in onMakeProgramImpl()
25 const char* getUniformCStr(UniformHandle u) const override;
24 const char* GrSPIRVUniformHandler::getUniformCStr(UniformHandle u) const { in getUniformCStr() function in GrSPIRVUniformHandler
26 const char* getUniformCStr(UniformHandle u) const override { in getUniformCStr() function
174 const char* coeffs = uniformHandler->getUniformCStr(uniform); in appendColorGamutXform()226 const char* xform = uniformHandler->getUniformCStr(colorXformHelper->gamutXformUniform()); in appendColorGamutXform()
79 virtual const char* getUniformCStr(UniformHandle u) const = 0;
41 const char* getUniformCStr(UniformHandle u) const override { in getUniformCStr() function
71 const char* getUniformCStr(UniformHandle u) const override { in getUniformCStr() function
121 uniforms->getUniformCStr(fViewMatrixHandle)); in makeProgramImpl()
704 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); in emitCode()710 stitchDataUni = uniformHandler->getUniformCStr(fStitchDataUni); in emitCode()
535 const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni); in emitCode()
1816 const char* surfScale = uniformHandler->getUniformCStr(fSurfaceScaleUni); in emitCode()2004 fragBuilder->codeAppend(uniformHandler->getUniformCStr(this->lightColorUni())); in emitLightColor()2085 …const char* color = uniformHandler->getUniformCStr(this->lightColorUni()); // created by parent cl… in emitLightColor()
235 const char* range = uniformHandler->getUniformCStr(fRangeUni); in onMakeProgramImpl()