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Searched refs:getUniformCStr (Results 1 – 15 of 15) sorted by relevance

/third_party/skia/src/gpu/tessellate/shaders/
DGrStrokeTessellationShader_HardwareImpl.cpp339 const char* tessArgsName = uniformHandler.getUniformCStr(fTessControlArgsUniform); in getTessControlShaderGLSL()
545 const char* tessArgsName = uniformHandler.getUniformCStr(fTessControlArgsUniform); in getTessEvaluationShaderGLSL()
552 const char* translateName = uniformHandler.getUniformCStr(fTranslateUniform); in getTessEvaluationShaderGLSL()
555 const char* affineMatrixName = uniformHandler.getUniformCStr(fAffineMatrixUniform); in getTessEvaluationShaderGLSL()
/third_party/skia/src/gpu/effects/
DGrMatrixConvolutionEffect.cpp176 const char* kernelBias = uniformHandler->getUniformCStr(fKernelBiasUni); in emitKernelBlock()
184 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); in emitKernelBlock()
219 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); in emitCode()
220 const char* gain = uniformHandler->getUniformCStr(fGainUni); in emitCode()
221 const char* bias = uniformHandler->getUniformCStr(fBiasUni); in emitCode()
DGrYUVtoRGBEffect.cpp296 args.fUniformHandler->getUniformCStr(fColorSpaceMatrixVar), in onMakeProgramImpl()
297 args.fUniformHandler->getUniformCStr(fColorSpaceTranslateVar)); in onMakeProgramImpl()
/third_party/skia/src/gpu/
DGrSPIRVUniformHandler.h25 const char* getUniformCStr(UniformHandle u) const override;
DGrSPIRVUniformHandler.cpp24 const char* GrSPIRVUniformHandler::getUniformCStr(UniformHandle u) const { in getUniformCStr() function in GrSPIRVUniformHandler
/third_party/skia/src/gpu/gl/
DGrGLUniformHandler.h26 const char* getUniformCStr(UniformHandle u) const override { in getUniformCStr() function
/third_party/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp174 const char* coeffs = uniformHandler->getUniformCStr(uniform); in appendColorGamutXform()
226 const char* xform = uniformHandler->getUniformCStr(colorXformHelper->gamutXformUniform()); in appendColorGamutXform()
DGrGLSLUniformHandler.h79 virtual const char* getUniformCStr(UniformHandle u) const = 0;
/third_party/skia/src/gpu/mtl/
DGrMtlUniformHandler.h41 const char* getUniformCStr(UniformHandle u) const override { in getUniformCStr() function
/third_party/skia/src/gpu/vk/
DGrVkUniformHandler.h71 const char* getUniformCStr(UniformHandle u) const override { in getUniformCStr() function
/third_party/skia/gm/
Dfwidth_squircle.cpp121 uniforms->getUniformCStr(fViewMatrixHandle)); in makeProgramImpl()
/third_party/skia/src/shaders/
DSkPerlinNoiseShader.cpp704 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); in emitCode()
710 stitchDataUni = uniformHandler->getUniformCStr(fStitchDataUni); in emitCode()
/third_party/skia/src/effects/imagefilters/
DSkDisplacementMapImageFilter.cpp535 const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni); in emitCode()
DSkLightingImageFilter.cpp1816 const char* surfScale = uniformHandler->getUniformCStr(fSurfaceScaleUni); in emitCode()
2004 fragBuilder->codeAppend(uniformHandler->getUniformCStr(this->lightColorUni())); in emitLightColor()
2085 …const char* color = uniformHandler->getUniformCStr(this->lightColorUni()); // created by parent cl… in emitLightColor()
DSkMorphologyImageFilter.cpp235 const char* range = uniformHandler->getUniformCStr(fRangeUni); in onMakeProgramImpl()