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Searched refs:getUniformName (Results 1 – 9 of 9) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
Des31fLayoutBindingTests.cpp278 std::string getUniformName (const std::string& name, int declNdx) in getUniformName() function
283 std::string getUniformName (const std::string& name, int declNdx, int arrNdx) in getUniformName() function
1114 …const std::string name = arrayInstance ? getUniformName(m_uniformName, 0, iterNdx) : getUniformNam… in iterate()
1147 …<< (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_unifo… in generateShaders()
1155 …<< " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniform… in generateShaders()
1284 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1286 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1288 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1290 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1298 …<< " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniform… in generateShaders()
[all …]
Des31fUniformLocationTests.cpp127 string getUniformName (int ndx, const glu::VarType& type, const glu::TypeComponentVector& path) in getUniformName() function
393 const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath()); in verifyLocations()
590 const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath()); in render()
/third_party/skia/modules/canvaskit/tests/
Drtshader.spec.js60 expect(spiral.getUniformName(2)).toEqual('in_colors0');
/third_party/skia/modules/canvaskit/
Dexterns.js179 getUniformName: function() {}, method
519 getUniformName: function() {}, method
DCHANGELOG.md185 `RuntimeEffect.getUniformName`. The total number of floats across all uniforms (that must be
/third_party/skia/modules/canvaskit/npm_build/types/
Dcanvaskit-wasm-tests.ts585 const d = par.getUniformName(3); // $ExpectType string
685 const d = rt.getUniformName(3); // $ExpectType string
Dindex.d.ts978 getUniformName(index: number): string; method
2576 getUniformName(index: number): string; method
/third_party/glslang/glslang/Public/
DShaderLang.h907 const char *getUniformName(int index) const { return getUniform(index).name.c_str(); } in getUniformName() function
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.cpp12918 const glw::GLchar* getUniformName(glw::GLuint argument) const;
14609 const glw::GLchar* BuiltinFunctionTest::getUniformName(glw::GLuint argument) const in getUniformName() function in gl4cts::BuiltinFunctionTest
15027 const glw::GLchar* uniform_name = getUniformName(argument); in prepareVertexShaderCode()
15071 const glw::GLchar* uniform_name = getUniformName(argument); in prepareVertexShaderCode()
15191 const glw::GLchar* uniform_name = getUniformName(argument); in testBegin()