Searched refs:getVertexAttribute (Results 1 – 10 of 10) sorted by relevance
34 const VertexAttribute& getVertexAttribute(size_t attributeIndex) const;
49 const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const in getVertexAttribute() function in es2::VertexArray
846 return getCurrentVertexArray()->getVertexAttribute(attribNum); in getVertexAttribState()857 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer; in getVertexAttribPointer()1506 if(active && getCurrentVertexArray()->getVertexAttribute(attributeIndex).mDivisor == 0) in hasZeroDivisor()
50 const VertexAttribute &getVertexAttribute(size_t attribIndex) const in getVertexAttribute() function200 const VertexAttribute &getVertexAttribute(size_t attribIndex) const;
226 const VertexAttribute &VertexArray::getVertexAttribute(size_t attribIndex) const in getVertexAttribute() function in gl::VertexArray
2264 return getVertexArray()->getVertexAttribute(attribNum).pointer; in getVertexAttribPointer()3103 QueryVertexAttribPointerv(getVertexArray()->getVertexAttribute( in getPointerv()
5858 QueryVertexAttribiv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index), in getVertexAttribivImpl()5881 QueryVertexAttribfv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index), in getVertexAttribfv()5899 QueryVertexAttribIiv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index), in getVertexAttribIiv()5917 QueryVertexAttribIuiv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index), in getVertexAttribIuiv()5932 const VertexAttribute &attrib = getState().getVertexArray()->getVertexAttribute(index); in getVertexAttribPointerv()
624 const bool enabled = mState.getVertexAttribute(attribIndex).enabled && in updateAttribEnabled()650 const VertexAttribute &attrib = mState.getVertexAttribute(attribIndex); in updateAttribPointer()753 const VertexAttribute &attrib = mState.getVertexAttribute(attribIndex); in updateAttribFormat()786 GLuint bindingIndex = mState.getVertexAttribute(attribIndex).bindingIndex; in updateAttribBinding()
219 const gl::VertexAttribute &attrib = mState.getVertexAttribute(attribIndex); in updateVertexAttribStorage()
5556 const gl::VertexAttribute &attrib = vao->getVertexAttribute(attribIndex); in captureClientArraySnapshot()