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Searched refs:getVertexAttributes (Results 1 – 16 of 16) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DVertexArray.h49 const std::vector<VertexAttribute> &getVertexAttributes() const { return mVertexAttributes; } in getVertexAttributes() function
247 const std::vector<VertexAttribute> &getVertexAttributes() const in getVertexAttributes() function
249 return mState.getVertexAttributes(); in getVertexAttributes()
DvalidationES.cpp885 const auto &attribs = state.getVertexArray()->getVertexAttributes(); in ValidateDrawInstancedANGLE()
DContext.cpp9384 const auto &vertexAttribs = vao->getVertexAttributes(); in updateVertexElementLimitsImpl()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DVertexArray.h35 VertexAttributeArray& getVertexAttributes() { return mVertexAttributes; } in getVertexAttributes() function
DContext.cpp862 return getCurrentVertexArray()->getVertexAttributes(); in getVertexArrayAttributes()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp251 const auto &attribs = mState.getVertexAttributes(); in updateDirtyAttribs()
304 const auto &attribs = mState.getVertexAttributes(); in updateDynamicAttribs()
DInputLayoutCache.cpp147 const auto &attribs = state.getVertexArray()->getVertexAttributes(); in getInputLayout()
DStateManager11.cpp2090 const auto &vertexAttributes = mVertexArray11->getState().getVertexAttributes(); in syncCurrentValueAttribs()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp282 const auto &attribs = mState.getVertexAttributes(); in handleLineLoopIndirectDraw()
467 const std::vector<gl::VertexAttribute> &attribs = mState.getVertexAttributes(); in syncState()
560 const std::vector<gl::VertexAttribute> &attribs = mState.getVertexAttributes(); in updateActiveAttribInfo()
777 const auto &attribs = mState.getVertexAttributes(); in updateStreamedAttribs()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DVertexArrayGL.cpp354 const auto &attribs = mState.getVertexAttributes(); in computeStreamingAttributeSizes()
429 const auto &attribs = mState.getVertexAttributes(); in streamAttributes()
579 const auto &attribs = mState.getVertexAttributes(); in recoverForcedStreamingAttributesForDrawArraysInstanced()
DContextGL.cpp367 const auto &attribs = mState.getVertexArray()->getVertexAttributes(); in updateAttributesForBaseInstance()
412 mState.getVertexArray()->getVertexAttributes()[attribIndex]; in resetUpdatedAttributes()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DVertexArrayMtl.mm266 const std::vector<gl::VertexAttribute> &attribs = mState.getVertexAttributes();
388 const std::vector<gl::VertexAttribute> &attribs = mState.getVertexAttributes();
520 const std::vector<gl::VertexAttribute> &attribs = mState.getVertexAttributes();
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DVertexDataManager.cpp252 const auto &vertexAttributes = vertexArray->getVertexAttributes(); in prepareVertexData()
DProgramD3D.cpp3095 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes(); in updateCachedInputLayout()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dframe_capture_utils.cpp1302 SerializeVertexAttributeVector(json, vertexArrayState.getVertexAttributes()); in SerializeVertexArrayState()
DFrameCapture.cpp1987 const std::vector<gl::VertexAttribute> &vertexAttribs = vertexArray->getVertexAttributes(); in CaptureVertexArrayState()