Searched refs:getVertexAttributes (Results 1 – 16 of 16) sorted by relevance
49 const std::vector<VertexAttribute> &getVertexAttributes() const { return mVertexAttributes; } in getVertexAttributes() function247 const std::vector<VertexAttribute> &getVertexAttributes() const in getVertexAttributes() function249 return mState.getVertexAttributes(); in getVertexAttributes()
885 const auto &attribs = state.getVertexArray()->getVertexAttributes(); in ValidateDrawInstancedANGLE()
9384 const auto &vertexAttribs = vao->getVertexAttributes(); in updateVertexElementLimitsImpl()
35 VertexAttributeArray& getVertexAttributes() { return mVertexAttributes; } in getVertexAttributes() function
862 return getCurrentVertexArray()->getVertexAttributes(); in getVertexArrayAttributes()
251 const auto &attribs = mState.getVertexAttributes(); in updateDirtyAttribs()304 const auto &attribs = mState.getVertexAttributes(); in updateDynamicAttribs()
147 const auto &attribs = state.getVertexArray()->getVertexAttributes(); in getInputLayout()
2090 const auto &vertexAttributes = mVertexArray11->getState().getVertexAttributes(); in syncCurrentValueAttribs()
282 const auto &attribs = mState.getVertexAttributes(); in handleLineLoopIndirectDraw()467 const std::vector<gl::VertexAttribute> &attribs = mState.getVertexAttributes(); in syncState()560 const std::vector<gl::VertexAttribute> &attribs = mState.getVertexAttributes(); in updateActiveAttribInfo()777 const auto &attribs = mState.getVertexAttributes(); in updateStreamedAttribs()
354 const auto &attribs = mState.getVertexAttributes(); in computeStreamingAttributeSizes()429 const auto &attribs = mState.getVertexAttributes(); in streamAttributes()579 const auto &attribs = mState.getVertexAttributes(); in recoverForcedStreamingAttributesForDrawArraysInstanced()
367 const auto &attribs = mState.getVertexArray()->getVertexAttributes(); in updateAttributesForBaseInstance()412 mState.getVertexArray()->getVertexAttributes()[attribIndex]; in resetUpdatedAttributes()
266 const std::vector<gl::VertexAttribute> &attribs = mState.getVertexAttributes();388 const std::vector<gl::VertexAttribute> &attribs = mState.getVertexAttributes();520 const std::vector<gl::VertexAttribute> &attribs = mState.getVertexAttributes();
252 const auto &vertexAttributes = vertexArray->getVertexAttributes(); in prepareVertexData()
3095 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes(); in updateCachedInputLayout()
1302 SerializeVertexAttributeVector(json, vertexArrayState.getVertexAttributes()); in SerializeVertexArrayState()
1987 const std::vector<gl::VertexAttribute> &vertexAttribs = vertexArray->getVertexAttributes(); in CaptureVertexArrayState()