Searched refs:getVertexSpacingString (Results 1 – 4 of 4) sorted by relevance
1525 …infoSink.debug << "vertex spacing = " << TQualifier::getVertexSpacingString(vertexSpacing) << "\n"; in output()1532 …infoSink.debug << "vertex spacing = " << TQualifier::getVertexSpacingString(vertexSpacing) << "\n"; in output()
5722 if (id == TQualifier::getVertexSpacingString(EvsEqual)) { in setLayoutQualifier()5726 if (id == TQualifier::getVertexSpacingString(EvsFractionalEven)) { in setLayoutQualifier()5730 if (id == TQualifier::getVertexSpacingString(EvsFractionalOdd)) { in setLayoutQualifier()6835 error(loc, message, TQualifier::getVertexSpacingString(shaderQualifiers.spacing), ""); in checkNoShaderLayouts()9628 …(loc, "cannot change previously set vertex spacing", TQualifier::getVertexSpacingString(publicType… in updateStandaloneQualifierDefaults()9630 …error(loc, "can only apply to 'in'", TQualifier::getVertexSpacingString(publicType.shaderQualifier… in updateStandaloneQualifierDefaults()
1880 TQualifier::getVertexSpacingString(partitioning), ""); in handleEntryPointAttributes()7187 if (id == TQualifier::getVertexSpacingString(EvsEqual)) { in setLayoutQualifier()7192 if (id == TQualifier::getVertexSpacingString(EvsFractionalEven)) { in setLayoutQualifier()7197 if (id == TQualifier::getVertexSpacingString(EvsFractionalOdd)) { in setLayoutQualifier()
1247 static const char* getVertexSpacingString(TVertexSpacing spacing) in getVertexSpacingString() function