/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | ShaderInterpTest.cpp | 86 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 90 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 131 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 167 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 207 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 211 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
|
D | OcclusionQueriesTest.cpp | 50 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 95 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 130 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 139 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 145 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 155 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 161 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 167 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 203 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 377 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all …]
|
D | ClearTest.cpp | 306 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 319 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 324 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 343 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 366 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 402 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 429 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 469 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 474 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 508 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all …]
|
D | BlitFramebufferANGLETest.cpp | 326 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in multisampleTestHelper() 398 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 429 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 455 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 473 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 490 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 514 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 543 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 553 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 580 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() [all …]
|
D | ReadPixelsTest.cpp | 43 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 132 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 137 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 165 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 202 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 232 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 237 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 265 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 270 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 331 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all …]
|
D | DepthStencilFormatsTest.cpp | 102 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in verifyDepthRenderBuffer() 122 glClear(GL_DEPTH_BUFFER_BIT); in verifyDepthRenderBuffer() 341 glClear(clearBits); in depthStencilReadbackCase() 345 glClear(clearBits); in depthStencilReadbackCase() 349 glClear(clearBits); in depthStencilReadbackCase() 353 glClear(clearBits); in depthStencilReadbackCase() 670 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P() 673 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P() 676 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P() 679 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P() [all …]
|
D | FramebufferMultiviewTest.cpp | 287 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 299 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 317 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 333 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 347 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 375 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 475 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 555 glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 588 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 603 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all …]
|
D | MultiDrawTest.cpp | 310 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in DoDrawArrays() 338 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in DoDrawElements() 633 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 642 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 649 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 660 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 676 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 739 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 748 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 755 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() [all …]
|
D | ClipDistanceTest.cpp | 89 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 117 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 191 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 242 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 331 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 530 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 554 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 622 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 678 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 772 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all …]
|
D | ViewportTest.cpp | 34 glClear(GL_COLOR_BUFFER_BIT); in runNonScissoredTest() 42 glClear(GL_COLOR_BUFFER_BIT); in runScissoredTest() 60 glClear(GL_COLOR_BUFFER_BIT); in runTest() 137 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testSetUp() 273 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 312 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 376 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
|
D | DebugMarkerTest.cpp | 45 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 50 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 54 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 58 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
|
D | SimpleOperationTest.cpp | 83 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 100 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 128 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 187 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 201 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 371 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 413 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 451 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 493 glClear(GL_COLOR_BUFFER_BIT); in testSetUp() 561 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all …]
|
D | DepthStencilTest.cpp | 180 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in prepareSingleEmulatedWithPacked() 193 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in prepareSingleEmulatedWithPacked() 215 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in prepareSingleEmulatedWithPacked() 291 glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 333 glClear(GL_DEPTH_BUFFER_BIT); in clearAndCompareDepth() 410 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 417 glClear(GL_STENCIL_BUFFER_BIT); in TEST_P() 460 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 467 glClear(GL_STENCIL_BUFFER_BIT); in TEST_P() 504 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all …]
|
D | PbufferTest.cpp | 154 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 164 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 190 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 260 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 333 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 421 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 446 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
|
D | D3DTextureTest.cpp | 273 glClear(GL_COLOR_BUFFER_BIT); in testTextureSamplesAs50PercentGreen() 423 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 432 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 523 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 528 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 612 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 617 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 751 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 788 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 838 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all …]
|
D | PBOExtensionTest.cpp | 81 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 110 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 119 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
|
D | MultisampleTest.cpp | 197 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 248 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 297 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 349 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 425 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 470 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 475 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
|
D | PixmapTest.cpp | 125 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 135 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 166 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 221 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
|
D | TimerQueriesTest.cpp | 107 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 120 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 202 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 305 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 438 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 504 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
|
D | ReadOnlyFeedbackLoopTest.cpp | 32 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testSetUp() 91 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 126 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
|
D | PointSpritesTest.cpp | 84 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPointCoordAndPointSizeCompliance() 226 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 311 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 354 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 511 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
|
/third_party/mesa3d/src/gallium/targets/osmesa/ |
D | test-render.cpp | 99 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 189 glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST() 200 glClear(GL_DEPTH_BUFFER_BIT); in TEST() 211 glClear(GL_DEPTH_BUFFER_BIT); in TEST() 259 glClear(GL_COLOR_BUFFER_BIT); in TEST() 265 glClear(GL_COLOR_BUFFER_BIT); in TEST() 273 glClear(GL_COLOR_BUFFER_BIT); in TEST() 299 glClear(GL_COLOR_BUFFER_BIT); in TEST() 305 glClear(GL_COLOR_BUFFER_BIT); in TEST()
|
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/ |
D | EGLSyncTest.cpp | 212 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 217 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 227 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 244 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 262 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 280 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 335 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 373 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 395 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 457 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all …]
|
D | EGLPreRotationTest.cpp | 887 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 896 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 903 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 916 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 966 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 1055 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 1153 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 1222 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 1302 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 1387 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all …]
|
D | EGLSurfaceTest.cpp | 256 glClear(GL_COLOR_BUFFER_BIT); in drawWithProgram() 306 glClear(GL_COLOR_BUFFER_BIT); in runMessageLoopTest() 398 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 473 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 559 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 583 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 607 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 931 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 938 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 1107 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all …]
|