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Searched refs:glClear (Results 1 – 25 of 399) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DShaderInterpTest.cpp86 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
90 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
131 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
167 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
207 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
211 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DOcclusionQueriesTest.cpp50 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
95 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
130 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
139 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
145 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
155 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
161 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
167 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
203 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
377 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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DClearTest.cpp306 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
319 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
324 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
343 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
366 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
402 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
429 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
469 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
474 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
508 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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DBlitFramebufferANGLETest.cpp326 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in multisampleTestHelper()
398 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
429 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
455 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
473 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
490 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
514 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
543 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
553 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
580 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
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DReadPixelsTest.cpp43 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
132 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
137 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
165 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
202 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
232 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
237 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
265 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
270 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
331 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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DDepthStencilFormatsTest.cpp102 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in verifyDepthRenderBuffer()
122 glClear(GL_DEPTH_BUFFER_BIT); in verifyDepthRenderBuffer()
341 glClear(clearBits); in depthStencilReadbackCase()
345 glClear(clearBits); in depthStencilReadbackCase()
349 glClear(clearBits); in depthStencilReadbackCase()
353 glClear(clearBits); in depthStencilReadbackCase()
670 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P()
673 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P()
676 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P()
679 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P()
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DFramebufferMultiviewTest.cpp287 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
299 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
317 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
333 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
347 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
375 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
475 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
555 glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
588 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
603 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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DMultiDrawTest.cpp310 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in DoDrawArrays()
338 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in DoDrawElements()
633 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
642 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
649 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
660 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
676 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
739 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
748 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
755 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
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DClipDistanceTest.cpp89 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
117 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
191 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
242 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
331 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
530 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
554 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
622 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
678 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
772 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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DViewportTest.cpp34 glClear(GL_COLOR_BUFFER_BIT); in runNonScissoredTest()
42 glClear(GL_COLOR_BUFFER_BIT); in runScissoredTest()
60 glClear(GL_COLOR_BUFFER_BIT); in runTest()
137 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testSetUp()
273 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
312 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
376 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DDebugMarkerTest.cpp45 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
50 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
54 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
58 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DSimpleOperationTest.cpp83 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
100 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
128 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
187 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
201 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
371 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
413 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
451 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
493 glClear(GL_COLOR_BUFFER_BIT); in testSetUp()
561 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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DDepthStencilTest.cpp180 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in prepareSingleEmulatedWithPacked()
193 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in prepareSingleEmulatedWithPacked()
215 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in prepareSingleEmulatedWithPacked()
291 glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
333 glClear(GL_DEPTH_BUFFER_BIT); in clearAndCompareDepth()
410 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
417 glClear(GL_STENCIL_BUFFER_BIT); in TEST_P()
460 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
467 glClear(GL_STENCIL_BUFFER_BIT); in TEST_P()
504 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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DPbufferTest.cpp154 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
164 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
190 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
260 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
333 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
421 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
446 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DD3DTextureTest.cpp273 glClear(GL_COLOR_BUFFER_BIT); in testTextureSamplesAs50PercentGreen()
423 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
432 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
523 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
528 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
612 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
617 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
751 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
788 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
838 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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DPBOExtensionTest.cpp81 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
110 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
119 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DMultisampleTest.cpp197 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
248 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
297 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
349 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
425 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
470 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
475 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DPixmapTest.cpp125 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
135 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
166 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
221 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DTimerQueriesTest.cpp107 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
120 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
202 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
305 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
438 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
504 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
DReadOnlyFeedbackLoopTest.cpp32 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testSetUp()
91 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
126 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
DPointSpritesTest.cpp84 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPointCoordAndPointSizeCompliance()
226 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
311 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
354 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
511 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
/third_party/mesa3d/src/gallium/targets/osmesa/
Dtest-render.cpp99 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
189 glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST()
200 glClear(GL_DEPTH_BUFFER_BIT); in TEST()
211 glClear(GL_DEPTH_BUFFER_BIT); in TEST()
259 glClear(GL_COLOR_BUFFER_BIT); in TEST()
265 glClear(GL_COLOR_BUFFER_BIT); in TEST()
273 glClear(GL_COLOR_BUFFER_BIT); in TEST()
299 glClear(GL_COLOR_BUFFER_BIT); in TEST()
305 glClear(GL_COLOR_BUFFER_BIT); in TEST()
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
DEGLSyncTest.cpp212 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
217 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
227 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
244 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
262 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
280 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
335 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
373 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
395 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
457 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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DEGLPreRotationTest.cpp887 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
896 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
903 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
916 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
966 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
1055 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
1153 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
1222 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
1302 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
1387 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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DEGLSurfaceTest.cpp256 glClear(GL_COLOR_BUFFER_BIT); in drawWithProgram()
306 glClear(GL_COLOR_BUFFER_BIT); in runMessageLoopTest()
398 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
473 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
559 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
583 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
607 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
931 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
938 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
1107 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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