Searched refs:gl_light (Results 1 – 6 of 6) sorted by relevance
100 struct gl_light *light; in do_light()683 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material()694 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material()719 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material()730 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material()742 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material()753 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material()956 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_lighting()1034 struct gl_light *light = &ctx->Light.Light[i]; in compute_light_positions()1183 init_light( struct gl_light *l, struct gl_light_uniforms *lu, GLuint n ) in init_light()
35 struct gl_light;
180 struct gl_light struct505 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
161 struct gl_light *light = &ctx->Light.Light[i]; in shade_rastpos()
899 sizeof(struct gl_light)); in _mesa_PopAttrib()
2117 - mesa: restructure gl_light vars to match the layout of gl_LightSource uniforms