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Searched refs:gl_light (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dlight.c100 struct gl_light *light; in do_light()
683 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material()
694 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material()
719 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material()
730 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material()
742 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material()
753 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material()
956 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_lighting()
1034 struct gl_light *light = &ctx->Light.Light[i]; in compute_light_positions()
1183 init_light( struct gl_light *l, struct gl_light_uniforms *lu, GLuint n ) in init_light()
Dlight.h35 struct gl_light;
Dmtypes.h180 struct gl_light struct
505 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
Drastpos.c161 struct gl_light *light = &ctx->Light.Light[i]; in shade_rastpos()
Dattrib.c899 sizeof(struct gl_light)); in _mesa_PopAttrib()
/third_party/mesa3d/docs/relnotes/
D21.0.0.rst2117 - mesa: restructure gl_light vars to match the layout of gl_LightSource uniforms