Searched refs:gl_light_uniforms (Results 1 – 5 of 5) sorted by relevance
105 struct gl_light_uniforms *lu = &ctx->Light.LightSource[lnum]; in do_light()684 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material()695 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material()720 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material()731 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material()743 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material()754 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material()1035 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in compute_light_positions()1183 init_light( struct gl_light *l, struct gl_light_uniforms *lu, GLuint n ) in init_light()
475 struct gl_light_uniforms { struct501 struct gl_light_uniforms LightSource[MAX_LIGHTS]; argument502 GLfloat LightSourceData[(sizeof(struct gl_light_uniforms) / 4) * MAX_LIGHTS];
162 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in shade_rastpos()
204 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in make_state_key()
122 STATIC_ASSERT(sizeof(struct gl_light_uniforms) == 29 * 4); in fetch_state()179 STATIC_ASSERT(offsetof(struct gl_light_uniforms, Ambient) + 16 == in fetch_state()180 offsetof(struct gl_light_uniforms, Diffuse)); in fetch_state()181 STATIC_ASSERT(offsetof(struct gl_light_uniforms, Diffuse) + 16 == in fetch_state()182 offsetof(struct gl_light_uniforms, Specular)); in fetch_state()1511 sizeof(struct gl_light_uniforms) / 4 + in _mesa_optimize_state_parameters()