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Searched refs:gl_light_uniforms (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dlight.c105 struct gl_light_uniforms *lu = &ctx->Light.LightSource[lnum]; in do_light()
684 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material()
695 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material()
720 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material()
731 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material()
743 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material()
754 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material()
1035 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in compute_light_positions()
1183 init_light( struct gl_light *l, struct gl_light_uniforms *lu, GLuint n ) in init_light()
Dmtypes.h475 struct gl_light_uniforms { struct
501 struct gl_light_uniforms LightSource[MAX_LIGHTS]; argument
502 GLfloat LightSourceData[(sizeof(struct gl_light_uniforms) / 4) * MAX_LIGHTS];
Drastpos.c162 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in shade_rastpos()
Dffvertex_prog.c204 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in make_state_key()
/third_party/mesa3d/src/mesa/program/
Dprog_statevars.c122 STATIC_ASSERT(sizeof(struct gl_light_uniforms) == 29 * 4); in fetch_state()
179 STATIC_ASSERT(offsetof(struct gl_light_uniforms, Ambient) + 16 == in fetch_state()
180 offsetof(struct gl_light_uniforms, Diffuse)); in fetch_state()
181 STATIC_ASSERT(offsetof(struct gl_light_uniforms, Diffuse) + 16 == in fetch_state()
182 offsetof(struct gl_light_uniforms, Specular)); in fetch_state()
1511 sizeof(struct gl_light_uniforms) / 4 + in _mesa_optimize_state_parameters()