/third_party/glfw/tests/ |
D | events.c | 273 counter++, slot->number, glfwGetTime(), x, y); in window_pos_callback() 280 counter++, slot->number, glfwGetTime(), width, height); in window_size_callback() 287 counter++, slot->number, glfwGetTime(), width, height); in framebuffer_size_callback() 296 counter++, slot->number, glfwGetTime()); in window_close_callback() 305 counter++, slot->number, glfwGetTime()); in window_refresh_callback() 316 counter++, slot->number, glfwGetTime(), in window_focus_callback() 324 counter++, slot->number, glfwGetTime(), in window_iconify_callback() 332 counter++, slot->number, glfwGetTime(), button, in mouse_button_callback() 342 counter++, slot->number, glfwGetTime(), x, y); in cursor_position_callback() 349 counter++, slot->number, glfwGetTime(), in cursor_enter_callback() [all …]
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D | reopen.c | 77 base = glfwGetTime(); in open_window() 95 glfwGetTime() - base); in open_window() 100 glfwGetTime() - base); in open_window() 108 double base = glfwGetTime(); in close_window() 110 printf("Closing window took %0.3f seconds\n", glfwGetTime() - base); in close_window() 162 while (glfwGetTime() < 5.0) in main() 167 glRotatef((GLfloat) glfwGetTime() * 100.f, 0.f, 0.f, 1.f); in main()
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D | iconify.c | 59 glfwGetTime(), in key_callback() 113 printf("%0.2f Window resized to %ix%i\n", glfwGetTime(), width, height); in window_size_callback() 118 printf("%0.2f Framebuffer resized to %ix%i\n", glfwGetTime(), width, height); in framebuffer_size_callback() 126 glfwGetTime(), in window_focus_callback() 133 glfwGetTime(), in window_iconify_callback() 141 printf("%0.2f Window refresh\n", glfwGetTime()); in window_refresh_callback()
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D | tearing.c | 177 last_time = glfwGetTime(); in main() 193 position = cosf((float) glfwGetTime() * 4.f) * 0.75f; in main() 201 current_time = glfwGetTime(); in main()
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D | cursor.c | 99 glfwGetTime(), in cursor_position_callback() 282 const int i = (int) (glfwGetTime() * 30.0) % CURSOR_FRAME_COUNT; in main()
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D | msaa.c | 138 GLfloat time = (GLfloat) glfwGetTime(); in main()
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D | threads.c | 64 const float v = (float) fabs(sin(glfwGetTime() * 2.f)); in thread_main()
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D | monitors.c | 158 while (glfwGetTime() < 5.0) in test_modes()
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/third_party/glfw/examples/ |
D | wave.c | 430 t_old = glfwGetTime() - 0.01; in main() 434 t = glfwGetTime(); in main()
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D | heightmap.c | 480 last_update_time = glfwGetTime(); in main() 493 dt = glfwGetTime(); in main()
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D | simple.c | 145 mat4x4_rotate_Z(m, m, (float) glfwGetTime()); in main()
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D | gears.c | 207 angle = 100.f * (float) glfwGetTime(); in animate()
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D | boing.c | 659 t = glfwGetTime(); in main()
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D | particles.c | 1055 draw_scene(window, glfwGetTime()); in main()
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/third_party/glfw/include/GLFW/ |
D | glfw3.h | 3738 GLFWAPI double glfwGetTime(void);
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/third_party/skia/third_party/externals/imgui/examples/libs/glfw/include/GLFW/ |
D | glfw3.h | 3718 GLFWAPI double glfwGetTime(void);
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/third_party/glfw/src/ |
D | input.c | 627 GLFWAPI double glfwGetTime(void) in glfwGetTime() function
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/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_glfw.cpp | 445 double current_time = glfwGetTime(); in ImGui_ImplGlfw_NewFrame()
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/third_party/glfw/docs/ |
D | input.dox | 580 GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime. 583 double seconds = glfwGetTime();
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D | intro.dox | 258 - @ref glfwGetTime
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D | quick.dox | 267 double time = glfwGetTime();
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