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Searched refs:global_shaders (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/freedreno/vulkan/
Dtu_device.h255 struct ir3_shader *global_shaders[GLOBAL_SH_COUNT]; member
Dtu_clear_blit.c660 dev->global_shaders[idx] = sh; in compile_shader()
689 if (dev->global_shaders[i]) in tu_destroy_clear_blit_shaders()
690 ir3_shader_destroy(dev->global_shaders[i]); in tu_destroy_clear_blit_shaders()