Searched refs:global_shaders (Results 1 – 2 of 2) sorted by relevance
255 struct ir3_shader *global_shaders[GLOBAL_SH_COUNT]; member
660 dev->global_shaders[idx] = sh; in compile_shader()689 if (dev->global_shaders[i]) in tu_destroy_clear_blit_shaders()690 ir3_shader_destroy(dev->global_shaders[i]); in tu_destroy_clear_blit_shaders()