Searched refs:glslTypeDescription (Results 1 – 2 of 2) sorted by relevance
378 const GlslTypeDescription& glslTypeDescription = s_glslTypeDescriptions[attributeInfo.glslType]; in VertexInputTest() local381 attributeLocation += glslTypeDescription.vertexInputCount * getConsumedLocations(attributeInfo); in VertexInputTest()534 const GlslTypeDescription& glslTypeDescription = s_glslTypeDescriptions[attributeInfo.glslType]; in createInstance() local552 for (int descNdx = 0; descNdx < glslTypeDescription.vertexInputCount; ++descNdx) in createInstance()