Searched refs:glthread_state (Results 1 – 7 of 7) sorted by relevance
74 struct glthread_state *glthread = &ctx->GLThread; in lookup_vao()96 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_BindVertexArray()112 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DeleteVertexArrays()146 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_GenVertexArrays()179 struct glthread_state *glthread = &ctx->GLThread; in update_primitive_restart()299 set_attrib_binding(struct glthread_state *glthread, struct glthread_vao *vao, in set_attrib_binding()345 attrib_pointer(struct glthread_state *glthread, struct glthread_vao *vao, in attrib_pointer()373 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_AttribPointer()386 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DSAAttribPointer()398 attrib_format(struct glthread_state *glthread, struct glthread_vao *vao, in attrib_format()[all …]
95 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_init()162 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_destroy()191 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_flush_batch()258 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_finish()
59 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_allocate_command()95 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indices()106 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices()116 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indirect()127 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect()
71 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_upload()177 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_BindBuffer()209 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DeleteBuffers()
124 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_ProgramChanged()
147 struct glthread_state struct
3311 struct glthread_state GLThread;