/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fFragmentOutputTests.cpp | 397 static void renderFloatReference (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight,… in renderFloatReference() argument 400 const float cellW = (float)dst.getWidth() / (float)(gridWidth-1); in renderFloatReference() 407 const int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth-2); in renderFloatReference() 411 …const Vec4 v00 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+0)*numComponents, numComponent… in renderFloatReference() 412 …const Vec4 v01 = readVec4(vertices + ((cellY+1)*gridWidth + cellX+0)*numComponents, numComponent… in renderFloatReference() 413 …const Vec4 v10 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+1)*numComponents, numComponent… in renderFloatReference() 414 …const Vec4 v11 = readVec4(vertices + ((cellY+1)*gridWidth + cellX+1)*numComponents, numComponent… in renderFloatReference() 428 static void renderIntReference (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight, i… in renderIntReference() argument 430 float cellW = (float)dst.getWidth() / (float)(gridWidth-1); in renderIntReference() 437 int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth-2); in renderIntReference() [all …]
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D | es3fTextureMipmapTests.cpp | 315 int gridWidth = 4; in iterate() local 317 int cellWidth = viewport.width / gridWidth; in iterate() 357 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate() 361 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate() 363 const int cellNdx = gridY*gridWidth + gridX; in iterate() 409 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate() 413 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate() 415 const int cellNdx = gridY*gridWidth + gridX; in iterate() 1260 const int gridWidth = 4; in iterate() local 1262 const int cellWidth = viewport.width / gridWidth; in iterate() [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/ |
D | vktTessellationCommonEdgeTests.cpp | 263 const int gridWidth = 4; in test() local 265 const int numVertices = (gridWidth+1)*(gridHeight+1); in test() 266 …const int numIndices = gridWidth*gridHeight * (caseDef.primitiveType == TESSPRIMITIVETYPE_TRIANG… in test() 276 for (int j = 0; j < gridWidth+1; ++j) in test() 278 gridPosComps.push_back(-1.0f + 2.0f * ((float)j + 0.5f) / (float)(gridWidth+1)); in test() 280 gridTessParams.push_back((float)(i*(gridWidth+1) + j) / (float)(numVertices-1)); in test() 291 for (int j = 0; j < gridWidth; j++) in test() 295 (deUint16)((i+0)*(gridWidth+1) + j+0), in test() 296 (deUint16)((i+0)*(gridWidth+1) + j+1), in test() 297 (deUint16)((i+1)*(gridWidth+1) + j+0), in test() [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/ |
D | vktTessellationCommonEdgeTests.cpp | 263 const int gridWidth = 4; in test() local 265 const int numVertices = (gridWidth+1)*(gridHeight+1); in test() 266 …const int numIndices = gridWidth*gridHeight * (caseDef.primitiveType == TESSPRIMITIVETYPE_TRIANG… in test() 276 for (int j = 0; j < gridWidth+1; ++j) in test() 278 gridPosComps.push_back(-1.0f + 2.0f * ((float)j + 0.5f) / (float)(gridWidth+1)); in test() 280 gridTessParams.push_back((float)(i*(gridWidth+1) + j) / (float)(numVertices-1)); in test() 291 for (int j = 0; j < gridWidth; j++) in test() 295 (deUint16)((i+0)*(gridWidth+1) + j+0), in test() 296 (deUint16)((i+0)*(gridWidth+1) + j+1), in test() 297 (deUint16)((i+1)*(gridWidth+1) + j+0), in test() [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/ |
D | vktTextureMipmapTests.cpp | 292 const int gridWidth = 4; in iterate() local 294 const int cellWidth = viewportWidth / gridWidth; in iterate() 318 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate() 322 const int curW = gridX+1 == gridWidth ? (viewportWidth-curX) : cellWidth; in iterate() 324 const int cellNdx = gridY*gridWidth + gridX; in iterate() 367 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate() 371 const int curW = gridX+1 == gridWidth ? (viewportWidth-curX) : cellWidth; in iterate() 373 const int cellNdx = gridY*gridWidth + gridX; in iterate() 814 const int gridWidth = 4; in iterate() local 816 const int cellWidth = viewportWidth / gridWidth; in iterate() [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureMipmapTests.cpp | 292 const int gridWidth = 4; in iterate() local 294 const int cellWidth = viewportWidth / gridWidth; in iterate() 318 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate() 322 const int curW = gridX+1 == gridWidth ? (viewportWidth-curX) : cellWidth; in iterate() 324 const int cellNdx = gridY*gridWidth + gridX; in iterate() 367 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate() 371 const int curW = gridX+1 == gridWidth ? (viewportWidth-curX) : cellWidth; in iterate() 373 const int cellNdx = gridY*gridWidth + gridX; in iterate() 814 const int gridWidth = 4; in iterate() local 816 const int cellWidth = viewportWidth / gridWidth; in iterate() [all …]
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/third_party/vk-gl-cts/modules/gles2/accuracy/ |
D | es2aTextureMipmapTests.cpp | 275 int gridWidth = 4; in iterate() local 277 int cellWidth = viewport.width / gridWidth; in iterate() 321 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate() 325 int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate() 327 int cellNdx = gridY*gridWidth + gridX; in iterate()
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/third_party/vk-gl-cts/modules/gles3/accuracy/ |
D | es3aTextureMipmapTests.cpp | 267 int gridWidth = 4; in iterate() local 269 int cellWidth = viewport.width / gridWidth; in iterate() 313 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate() 317 int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate() 319 int cellNdx = gridY*gridWidth + gridX; in iterate()
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/third_party/node/deps/v8/tools/turbolizer/src/ |
D | resizer.ts | 264 const gridWidth = panelWidth - yAxis.clientWidth; constant 265 rangeGrid.style.width = Math.floor(gridWidth - 1) + 'px'; 267 … rangeHeader.style.width = (gridWidth - rangeGrid.offsetWidth + rangeGrid.clientWidth - 1) + 'px';
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fTextureMipmapTests.cpp | 271 int gridWidth = 4; in iterate() local 273 int cellWidth = viewport.width / gridWidth; in iterate() 313 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate() 317 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate() 319 const int cellNdx = gridY*gridWidth + gridX; in iterate() 365 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate() 369 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate() 371 const int cellNdx = gridY*gridWidth + gridX; in iterate()
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/third_party/vk-gl-cts/framework/randomshaders/ |
D | rsgProgramExecutor.hpp | 45 ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight);
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D | rsgProgramExecutor.cpp | 167 ProgramExecutor::ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight) in ProgramExecutor() argument 169 , m_gridWidth (gridWidth) in ProgramExecutor()
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/third_party/vk-gl-cts/modules/gles3/performance/ |
D | es3pBufferDataUploadTests.cpp | 3872 int gridWidth; member 3879 return scene.gridWidth * scene.gridHeight * scene.gridLayers * 6; in getLayeredGridNumVertices() 3891 for (int cellX = 0; cellX < scene.gridWidth; ++cellX) in generateLayeredGridVertexAttribData4C4V() 3895 const float cellLeft = (float(cellX ) / (float)scene.gridWidth - 0.5f) * 2.0f; in generateLayeredGridVertexAttribData4C4V() 3896 const float cellRight = (float(cellX+1) / (float)scene.gridWidth - 0.5f) * 2.0f; in generateLayeredGridVertexAttribData4C4V() 3900 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V() 3901 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V() 3903 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V() 3904 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V() 3906 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V() [all …]
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fTessellationTests.cpp | 1760 const int gridWidth = 4; in iterate() local 1762 const int numVertices = (gridWidth+1)*(gridHeight+1); in iterate() 1763 …const int numIndices = gridWidth*gridHeight * (m_primitiveType == TESSPRIMITIVETYPE_TRIANGL… in iterate() 1776 for (int j = 0; j < gridWidth+1; j++) in iterate() 1778 gridPosComps.push_back(-1.0f + 2.0f * ((float)j + 0.5f) / (float)(gridWidth+1)); in iterate() 1780 gridTessParams.push_back((float)(i*(gridWidth+1) + j) / (float)(numVertices-1)); in iterate() 1791 for (int j = 0; j < gridWidth; j++) in iterate() 1795 (deUint16)((i+0)*(gridWidth+1) + j+0), in iterate() 1796 (deUint16)((i+0)*(gridWidth+1) + j+1), in iterate() 1797 (deUint16)((i+1)*(gridWidth+1) + j+0), in iterate() [all …]
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