Searched refs:hBlendState (Results 1 – 3 of 3) sorted by relevance
80 D3D10DDI_HBLENDSTATE hBlendState,85 D3D10DDI_HBLENDSTATE hBlendState,88 void APIENTRY DestroyBlendState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HBLENDSTATE hBlendState);
252 CastBlendState(D3D10DDI_HBLENDSTATE hBlendState) in CastBlendState() argument254 return static_cast<BlendState *>(hBlendState.pDrvPrivate); in CastBlendState()259 CastPipeBlendState(D3D10DDI_HBLENDSTATE hBlendState) in CastPipeBlendState() argument261 BlendState *pBlendState = CastBlendState(hBlendState); in CastPipeBlendState()
549 D3D10DDI_HBLENDSTATE hBlendState, // IN in CreateBlendState() argument558 BlendState *pBlendState = CastBlendState(hBlendState); in CreateBlendState()624 D3D10DDI_HBLENDSTATE hBlendState, // IN in CreateBlendState1() argument633 BlendState *pBlendState = CastBlendState(hBlendState); in CreateBlendState1()684 D3D10DDI_HBLENDSTATE hBlendState) // IN in DestroyBlendState() argument689 BlendState *pBlendState = CastBlendState(hBlendState); in DestroyBlendState()