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Searched refs:hBlendState (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DOutputMerger.h80 D3D10DDI_HBLENDSTATE hBlendState,
85 D3D10DDI_HBLENDSTATE hBlendState,
88 void APIENTRY DestroyBlendState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HBLENDSTATE hBlendState);
DState.h252 CastBlendState(D3D10DDI_HBLENDSTATE hBlendState) in CastBlendState() argument
254 return static_cast<BlendState *>(hBlendState.pDrvPrivate); in CastBlendState()
259 CastPipeBlendState(D3D10DDI_HBLENDSTATE hBlendState) in CastPipeBlendState() argument
261 BlendState *pBlendState = CastBlendState(hBlendState); in CastPipeBlendState()
DOutputMerger.cpp549 D3D10DDI_HBLENDSTATE hBlendState, // IN in CreateBlendState() argument
558 BlendState *pBlendState = CastBlendState(hBlendState); in CreateBlendState()
624 D3D10DDI_HBLENDSTATE hBlendState, // IN in CreateBlendState1() argument
633 BlendState *pBlendState = CastBlendState(hBlendState); in CreateBlendState1()
684 D3D10DDI_HBLENDSTATE hBlendState) // IN in DestroyBlendState() argument
689 BlendState *pBlendState = CastBlendState(hBlendState); in DestroyBlendState()