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/third_party/skia/src/gpu/geometry/
DGrQuadUtils.cpp1245 V4f halfLengths = -0.5f / next_cw(fEdgeVectors.fInvLengths); // Negate to inset in adjustDegenerateVertices() local
1246 M4f crossedEdges = halfLengths > signedEdgeDistances; in adjustDegenerateVertices()
1247 V4f safeInsets = if_then_else(crossedEdges, halfLengths, signedEdgeDistances); in adjustDegenerateVertices()