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/third_party/ltp/testcases/kdump/doc/
DALL_TEST.txt6 * ACL: invoke dump in a hang situation.
11 * KPIDL: hang in do_irq
16 * KPIEL: hang in handle_IRQ_event
21 * KPTEL: hang in tasklet_action
26 * KPBL : hang in ll_rw_block
31 * KPMSL: hang in shrink_inactive_list
36 * KPTL : hang in hr_timer_start
41 * KPSL : hang in scsi_dispatch_cmd
46 * KPIL : hang in ide_core_cp
D00_Descriptions.txt20 * ACL: invoke dump in a hang situation.
32 * KPIDL: hang in do_irq
36 * KPIEL: hang in handle_IRQ_event
40 * KPTEL: hang in tasklet_action
44 * KPBL : hang in ll_rw_block
48 * KPMSL: hang in shrink_inactive_list
52 * KPTL : hang in hr_timer_start
DREADME77 into a file to enable the debugging the cause of the hang.
88 * System may hang if incorrect partition information is provided for
/third_party/mesa3d/.gitlab-ci/container/
Dbuild-hang-detection.sh11 ninja -C _build hang-detection
13 install _build/hang-detection build/bin
/third_party/mesa3d/docs/relnotes/
D17.3.6.rst31 - [KBL] Intel GPU hang with firefox
33 - [CCS] lemonbar-xft GPU hang
D8.0.2.rst34 [SNB] Trine triggers a GPU hang
36 [SNB] hang in "Amnesia: The Dark Descent" demo
38 [SNB] GPU hang in OilRush
D18.2.3.rst36 - GPU hang - GS_EMIT without shader outputs
39 hang.
113 - radv: add a workaround for a VGT hang with prim restart and strips
D18.0.0.rst87 - [skl,kbl] [drm] GPU hang in Valve games based on Source 1
122 - [SKL][bisected] DiRT Rally GPU hang
153 - [GM45] GPU hang with mpv fullscreen (bisected)
182 - [BDW,BSW] gpu hang on
191 - Source engine-based games won't hang at start without R600_DEBUG=vs
255 - [KBL] Intel GPU hang with firefox
257 - [CCS] lemonbar-xft GPU hang
261 - [KBL] portal2_linux GPU hang
D19.1.6.rst36 - Shadertoy shader causing hang
38 - SPIR-V shader leads to GPU hang, sometimes making machine unstable
D12.0.5.rst35 [regression, bisected][BDW, GPU hang] stuck on render ring, always
50 - i965: Fix GPU hang related to multiple render targets and alpha
D10.0.2.rst34 HiZ on SNB causes GPU hang with WebGL web app
83 - i965/gen6: Fix HiZ hang in WebGL Google Maps
D17.0.3.rst33 [d3dadapter+radeonsi & bisect] EVE-Online : hang on wormhole sight
113 - radeonsi: don't hang on shader compile failure
D17.0.6.rst123 - radeonsi: apply the tess+GS hang workaround to Polaris12 as well
145 - freedreno/a3xx: fix hang w/ large render targets and small gmem
D17.3.4.rst47 - [KBL] Intel GPU hang with firefox
49 - [CCS] lemonbar-xft GPU hang
51 - [KBL] portal2_linux GPU hang
D10.1.2.rst135 - r600g: fix for an MSAA hang on RV770
136 - r600g: fix hang on RV740 by using DX_RASTERIZATION_KILL instead of
D21.1.4.rst36 - Factorio: GPU hang when opening machine inventory
39 - radv: GPU hang in Cyberpunk 2077 on Big Navi
D13.0.3.rst33 [BDW] GPU hang in Shogun2
110 - radeonsi: add a tess+GS hang workaround for VI dGPUs
/third_party/skia/third_party/externals/sfntly/java/src/com/google/typography/font/sfntly/table/opentype/testing/
DFontLanguages.java613 fontSpecificScript.put("kore", ScriptTag.hang);
652 scriptLangMap.put(ScriptTag.jamo, scriptLangMap.get(ScriptTag.hang)); in FontLanguages()
/third_party/mesa3d/src/amd/ci/
Dradv-raven-aco-skips.txt1 # This subset of CTS seems to randomly hang on RAVEN and BONAIRE.
/third_party/mesa3d/src/gallium/drivers/r300/ci/
Dr300-rv515-skips.txt12 # GPU hang
/third_party/ltp/testcases/open_posix_testsuite/conformance/interfaces/pthread_cond_timedwait/
Dcoverage.txt5 2 YES *2-2 and 2-3 seem to pass but hang on nptl 0.36
/third_party/node/test/parallel/
Dtest-tls-econnreset.js50 assert.match(clientError.message, /socket hang up/);
/third_party/curl/tests/data/
Dtest10333 # This case with an unexpected 1xx response used to cause a "hang" before the fix
/third_party/ltp/testcases/kdump/
DREADME77 into a file to enable the debugging the cause of the hang.
88 * System may hang if incorrect partition information is provided for
/third_party/ltp/runtest/
Dcrashme15 # and kernels prior to 2.4.19, this can hang the system by using up all pids

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