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Searched refs:hasStartedRenderPass (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DQueryVk.cpp126 ASSERT(contextVk->hasStartedRenderPass()); in allocateQuery()
262 if (contextVk->hasStartedRenderPass()) in setupBegin()
398 if (contextVk->hasStartedRenderPass()) in end()
DContextVk.h577 bool hasStartedRenderPass() const in hasStartedRenderPass() function
585 return hasStartedRenderPass() && in hasStartedRenderPassWithFramebuffer()
591 return hasStartedRenderPass() && !mRenderPassCommands->getCommandBuffer().empty(); in hasStartedRenderPassWithCommands()
DContextVk.cpp944 if (mRenderer->getFeatures().deferFlushUntilEndRenderPass.enabled && hasStartedRenderPass() && in flush()
3201 vk::CommandBuffer *commandBuffer = hasStartedRenderPass() in insertEventMarkerImpl()
3240 vk::CommandBuffer *commandBuffer = hasStartedRenderPass() in pushDebugGroupImpl()
3255 vk::CommandBuffer *commandBuffer = hasStartedRenderPass() in popDebugGroupImpl()
3618 if (hasStartedRenderPass()) in updateRasterizerDiscardEnabled()
5333 if (hasStartedRenderPass()) in updateActiveTextures()
5903 ASSERT(hasStartedRenderPass()); in startNextSubpass()
5928 ASSERT(hasStartedRenderPass()); in restoreFinishedRenderPass()
6412 if (hasStartedRenderPass() && mDrawFramebuffer->getDepthStencilRenderTarget()) in updateRenderPassDepthStencilAccess()
DFramebufferVk.cpp411 if (contextVk->hasStartedRenderPass() && in invalidateSub()
575 ASSERT(!contextVk->hasStartedRenderPass()); in clearImpl()
2300 ASSERT(!contextVk->hasStartedRenderPass() || !mDeferredClears.any()); in redeferClears()
DUtilsVk.cpp2226 ASSERT(!contextVk->hasStartedRenderPass()); in colorBlitResolve()
2723 ASSERT(!contextVk->hasStartedRenderPass()); in copyImage()
Dvk_helpers.cpp3084 if (contextVk->hasStartedRenderPass()) in beginQuery()
3102 if (contextVk->hasStartedRenderPass()) in endQuery()
3157 if (contextVk->hasStartedRenderPass()) in flushAndWriteTimestamp()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DFrameBufferMtl.mm751 return contextMtl->hasStartedRenderPass(mRenderPassDesc);
1093 bool startedRenderPass = contextMtl->hasStartedRenderPass(mRenderPassDesc);
1358 bool renderPassStarted = contextMtl->hasStartedRenderPass(mRenderPassDesc);
DContextMtl.h339 bool hasStartedRenderPass(const mtl::RenderPassDesc &desc);
DContextMtl.mm1525 bool ContextMtl::hasStartedRenderPass(const mtl::RenderPassDesc &desc)
1544 if (hasStartedRenderPass(desc))