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Searched refs:hasTesc (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkPipelineConstructionUtil.cpp842 const bool hasTesc = (tessellationControlShaderModule != DE_NULL || tescShaderModuleId.ptr); in setupPreRasterizationShaderState3() local
848 …const auto pTessellationState = (hasTesc || hasTese) ? &m_internalData->tessellationState : DE_NUL… in setupPreRasterizationShaderState3()
854 …m_internalData->pipelineShaderStages = std::vector<VkPipelineShaderStageCreateInfo>(2u + hasTesc +… in setupPreRasterizationShaderState3()
878 if (hasTesc) in setupPreRasterizationShaderState3()
960 m_internalData->monolithicPipelineCreateInfo.stageCount = 1u + hasTesc + hasTese + hasGeom; in setupPreRasterizationShaderState3()
996 pipelinePartCreateInfo.stageCount = 1u + hasTesc + hasTese + hasGeom; in setupPreRasterizationShaderState3()