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Searched refs:hasTese (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkPipelineConstructionUtil.cpp843 const bool hasTese = (tessellationEvalShaderModule != DE_NULL || teseShaderModuleId.ptr); in setupPreRasterizationShaderState3() local
848 …const auto pTessellationState = (hasTesc || hasTese) ? &m_internalData->tessellationState : DE_NUL… in setupPreRasterizationShaderState3()
854 …pelineShaderStages = std::vector<VkPipelineShaderStageCreateInfo>(2u + hasTesc + hasTese + hasGeom, in setupPreRasterizationShaderState3()
898 if (hasTese) in setupPreRasterizationShaderState3()
960 m_internalData->monolithicPipelineCreateInfo.stageCount = 1u + hasTesc + hasTese + hasGeom; in setupPreRasterizationShaderState3()
996 pipelinePartCreateInfo.stageCount = 1u + hasTesc + hasTese + hasGeom; in setupPreRasterizationShaderState3()