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Searched refs:has_changed_character (Results 1 – 2 of 2) sorted by relevance

/third_party/node/deps/v8/src/builtins/
Dbuiltins-string.cc261 bool has_changed_character = false; in ConvertCaseHelper() local
283 has_changed_character = true; in ConvertCaseHelper()
329 has_changed_character = true; in ConvertCaseHelper()
333 if (has_changed_character) { in ConvertCaseHelper()
366 bool has_changed_character = false; in ConvertCase() local
370 length, &has_changed_character); in ConvertCase()
373 return has_changed_character ? *result : *s; in ConvertCase()
/third_party/node/deps/v8/src/objects/
Dintl-objects.cc306 bool has_changed_character = false; in ConvertOneByteToLower() local
310 &has_changed_character); in ConvertOneByteToLower()
313 return has_changed_character ? dst : src; in ConvertOneByteToLower()
382 bool has_changed_character = false; in ConvertToUpper() local
386 &has_changed_character); in ConvertToUpper()
388 return has_changed_character ? result : s; in ConvertToUpper()