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Searched refs:has_compute_shader (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c75 boolean has_compute_shader; member
281 ctx->has_compute_shader = TRUE; in cso_create_context()
329 if (!ctx->has_compute_shader) in cso_unbind_context()
383 if (ctx->has_compute_shader) { in cso_unbind_context()
961 assert(ctx->has_compute_shader || !handle); in cso_set_compute_shader_handle()
963 if (ctx->has_compute_shader && ctx->compute_shader != handle) { in cso_set_compute_shader_handle()
972 if (!ctx->has_compute_shader) { in cso_save_compute_shader()
983 if (!ctx->has_compute_shader) { in cso_restore_compute_shader()
/third_party/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.h276 bool has_compute_shader() const in has_compute_shader() function
Dglsl_parser.yy1679 if (!state->has_compute_shader()) {
1842 if (!state->has_compute_shader()) {
Dglsl_parser_extras.cpp2092 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) { in do_late_parsing_checks()
Dbuiltin_functions.cpp786 return state->has_compute_shader(); in compute_shader_supported()