Searched refs:has_compute_shader (Results 1 – 5 of 5) sorted by relevance
75 boolean has_compute_shader; member281 ctx->has_compute_shader = TRUE; in cso_create_context()329 if (!ctx->has_compute_shader) in cso_unbind_context()383 if (ctx->has_compute_shader) { in cso_unbind_context()961 assert(ctx->has_compute_shader || !handle); in cso_set_compute_shader_handle()963 if (ctx->has_compute_shader && ctx->compute_shader != handle) { in cso_set_compute_shader_handle()972 if (!ctx->has_compute_shader) { in cso_save_compute_shader()983 if (!ctx->has_compute_shader) { in cso_restore_compute_shader()
276 bool has_compute_shader() const in has_compute_shader() function
1679 if (!state->has_compute_shader()) {1842 if (!state->has_compute_shader()) {
2092 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) { in do_late_parsing_checks()
786 return state->has_compute_shader(); in compute_shader_supported()