Home
last modified time | relevance | path

Searched refs:has_default_ubo0 (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_root_signature.cpp130 key->stages[i].has_default_ubo0 ? 0 : 1, in create_root_signature()
187 key->stages[i].num_cb_bindings + (key->stages[i].has_default_ubo0 ? 0 : 1), in create_root_signature()
245 key->stages[i].has_default_ubo0 = shader->has_default_ubo0; in fill_key()
Dd3d12_root_signature.h39 bool has_default_ubo0; member
Dd3d12_compiler.h190 bool has_default_ubo0; member
Dd3d12_compiler.cpp121 shader->has_default_ubo0 = num_uniforms_before_lower_to_ubo > 0 && in compile_nir()
146 opts.no_ubo0 = !shader->has_default_ubo0; in compile_nir()
189 for(unsigned i = shader->has_default_ubo0 ? 0 : 1; i < num_ubo_bindings; ++i) { in compile_nir()