Searched refs:has_default_ubo0 (Results 1 – 4 of 4) sorted by relevance
130 key->stages[i].has_default_ubo0 ? 0 : 1, in create_root_signature()187 key->stages[i].num_cb_bindings + (key->stages[i].has_default_ubo0 ? 0 : 1), in create_root_signature()245 key->stages[i].has_default_ubo0 = shader->has_default_ubo0; in fill_key()
39 bool has_default_ubo0; member
190 bool has_default_ubo0; member
121 shader->has_default_ubo0 = num_uniforms_before_lower_to_ubo > 0 && in compile_nir()146 opts.no_ubo0 = !shader->has_default_ubo0; in compile_nir()189 for(unsigned i = shader->has_default_ubo0 ? 0 : 1; i < num_ubo_bindings; ++i) { in compile_nir()