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Searched refs:has_front_face (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_gs_variant.cpp231 if (key->has_front_face) { in d3d12_begin_emit_primitives_gs()
260 if (key->cull_mode != PIPE_FACE_NONE || key->has_front_face) { in d3d12_begin_emit_primitives_gs()
266 if (key->has_front_face) { in d3d12_begin_emit_primitives_gs()
371 if (key->has_front_face) in d3d12_emit_points()
395 if (key->has_front_face) in d3d12_emit_lines()
409 if (key->has_front_face) in d3d12_emit_lines()
Dd3d12_compiler.h204 unsigned has_front_face:1; member
Dd3d12_compiler.cpp608 … key.has_front_face = BITSET_TEST(fs->initial->info.system_values_read, SYSTEM_VALUE_FRONT_FACE); in validate_geometry_shader_variant()
609 if (key.cull_mode != PIPE_FACE_NONE || key.has_front_face) in validate_geometry_shader_variant()
1044 sel_ctx->ctx->gfx_stages[PIPE_SHADER_GEOMETRY]->gs_key.has_front_face) { in d3d12_fill_shader_key()