Searched refs:has_front_face (Results 1 – 3 of 3) sorted by relevance
231 if (key->has_front_face) { in d3d12_begin_emit_primitives_gs()260 if (key->cull_mode != PIPE_FACE_NONE || key->has_front_face) { in d3d12_begin_emit_primitives_gs()266 if (key->has_front_face) { in d3d12_begin_emit_primitives_gs()371 if (key->has_front_face) in d3d12_emit_points()395 if (key->has_front_face) in d3d12_emit_lines()409 if (key->has_front_face) in d3d12_emit_lines()
204 unsigned has_front_face:1; member
608 … key.has_front_face = BITSET_TEST(fs->initial->info.system_values_read, SYSTEM_VALUE_FRONT_FACE); in validate_geometry_shader_variant()609 if (key.cull_mode != PIPE_FACE_NONE || key.has_front_face) in validate_geometry_shader_variant()1044 sel_ctx->ctx->gfx_stages[PIPE_SHADER_GEOMETRY]->gs_key.has_front_face) { in d3d12_fill_shader_key()