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Searched refs:has_string_marker (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_context.c873 ctx->has_string_marker = true; in st_create_context()
/third_party/mesa3d/src/mesa/main/
Ddebug_output.c1092 if (type == GL_DEBUG_TYPE_MARKER && ctx->has_string_marker) { in _mesa_DebugMessageInsert()
Dmtypes.h3628 bool has_string_marker; member