Searched refs:have_back (Results 1 – 4 of 4) sorted by relevance
95 bool have_back = false; in __applegl_glDrawBuffers() local100 have_back = true; in __applegl_glDrawBuffers()103 have_back = true; in __applegl_glDrawBuffers()110 if (have_back) { in __applegl_glDrawBuffers()
73 int have_back; member315 pdraw->have_back = 0; in dri2CreateDrawable()494 if (!priv->have_back) in __dri2CopySubBuffer()635 pdraw->have_back = 0; in process_buffers()648 pdraw->have_back = 1; in process_buffers()741 if (!priv->have_back) in dri2SwapBuffers()
136 uint8_t have_back; member
406 draw->have_back = 0; in loader_dri3_drawable_init()817 if (!draw->have_back || draw->type != LOADER_DRI3_DRAWABLE_WINDOW) in loader_dri3_copy_sub_buffer()1004 if (!draw->have_back || draw->type == LOADER_DRI3_DRAWABLE_PIXMAP) in loader_dri3_swap_buffers_msc()2261 draw->have_back = 1; in loader_dri3_get_buffers()2264 draw->have_back = 0; in loader_dri3_get_buffers()