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Searched refs:have_load_at_vertex (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_screen.h119 bool have_load_at_vertex; member
Dd3d12_compiler.cpp144 opts.interpolate_at_vertex = screen->have_load_at_vertex; in compile_nir()
491 …(flat && sel_ctx->provoking_vertex >= 2 && (!d3d12_screen(ctx->base.screen)->have_load_at_vertex || in needs_vertex_reordering()
902 d3d12_screen(sel_ctx->ctx->base.screen)->have_load_at_vertex) in d3d12_fill_shader_key()
Dd3d12_screen.cpp1350 screen->have_load_at_vertex = can_attribute_at_vertex(screen); in d3d12_init_screen()