Searched refs:hitGroupCount (Results 1 – 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_tracing/ |
D | vktRayTracingWatertightnessTests.cpp | 153 const deUint32 hitGroupCount) in makePipeline() argument 162 for (deUint32 i = 0u; i < hitGroupCount; ++i) in makePipeline() 616 const auto hitGroupCount = (m_data.useManyGeometries ? m_data.squaresGroupCount : 1u); in runTest() local 617 …ection(), rayTracingPipeline, *pipelineLayout, RAYGEN_GROUP, MISS_GROUP, HIT_GROUP, hitGroupCount); in runTest() 620 …, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, HIT_GROUP, hitGroupCount); in runTest() 623 …e, hitShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize * hitGroupCount); in runTest()
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D | vktRayTracingPipelineFlagsTests.cpp | 485 const deUint32 hitGroupCount = deUint32(records.size() - 2); in createHitShaderBindingTable() local 487 …<PipelineFlagsInstance::ShaderRecordEXT> sbt(m_vkd, m_device, m_allocator, pipeline, hitGroupCount, in createHitShaderBindingTable() 492 for (deUint32 i = 0; i < hitGroupCount; ++i) in createHitShaderBindingTable()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/ |
D | vktRayTracingWatertightnessTests.cpp | 153 const deUint32 hitGroupCount) in makePipeline() argument 162 for (deUint32 i = 0u; i < hitGroupCount; ++i) in makePipeline() 616 const auto hitGroupCount = (m_data.useManyGeometries ? m_data.squaresGroupCount : 1u); in runTest() local 617 …ection(), rayTracingPipeline, *pipelineLayout, RAYGEN_GROUP, MISS_GROUP, HIT_GROUP, hitGroupCount); in runTest() 620 …, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, HIT_GROUP, hitGroupCount); in runTest() 623 …e, hitShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize * hitGroupCount); in runTest()
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D | vktRayTracingPipelineFlagsTests.cpp | 485 const deUint32 hitGroupCount = deUint32(records.size() - 2); in createHitShaderBindingTable() local 487 …<PipelineFlagsInstance::ShaderRecordEXT> sbt(m_vkd, m_device, m_allocator, pipeline, hitGroupCount, in createHitShaderBindingTable() 492 for (deUint32 i = 0; i < hitGroupCount; ++i) in createHitShaderBindingTable()
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