Searched refs:hitRate (Results 1 – 2 of 2) sorted by relevance
116 float hitRate = atlasHitRate(); in postFlush() local117 if (!(fabs(hitRate-0) <= 1.0e-6)) { in postFlush()119 SkDebugf("----- last 5 flush AtlasHitRate = %{public}6.2f.", hitRate); in postFlush()121 if (hitRate < 0.2) { in postFlush()
2253 size_t hitRate = static_cast<size_t>(hitRateFloat * 100.0f); in updateOverlayOnPresent() local2254 shaderBufferHitRate->add(hitRate); in updateOverlayOnPresent()