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Searched refs:hit_is_opaque (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_rt_common.h59 nir_ssa_def *hit_is_opaque(nir_builder *b, nir_ssa_def *sbt_offset_and_flags, nir_ssa_def *flags,
Dradv_nir_lower_ray_queries.c546 hit_is_opaque(b, rq_load_var(b, index, vars->candidate.sbt_offset_and_flags), in insert_traversal_triangle_case()
593 hit_is_opaque(b, rq_load_var(b, index, vars->candidate.sbt_offset_and_flags), in insert_traversal_aabb_case()
Dradv_rt_common.c403 hit_is_opaque(nir_builder *b, nir_ssa_def *sbt_offset_and_flags, nir_ssa_def *flags, in hit_is_opaque() function
Dradv_pipeline_rt.c1159 nir_ssa_def *is_opaque = hit_is_opaque(b, nir_load_var(b, trav_vars->sbt_offset_and_flags), in insert_traversal_triangle_case()
1250 nir_ssa_def *is_opaque = hit_is_opaque(b, nir_load_var(b, trav_vars->sbt_offset_and_flags), in insert_traversal_aabb_case()