Searched refs:iAvailableSceneRefNum (Results 1 – 2 of 2) sorted by relevance
970 SRefInfoParam* pAvailableRefParam, int32_t& iAvailableRefNum, int32_t& iAvailableSceneRefNum) { in GetAvailableRefListLosslessScreenRefSelection() argument974 iAvailableSceneRefNum = 0; in GetAvailableRefListLosslessScreenRefSelection()983 iAvailableSceneRefNum = 0; in GetAvailableRefListLosslessScreenRefSelection()1000 iAvailableSceneRefNum += bRefRealLtr; in GetAvailableRefListLosslessScreenRefSelection()1019 SRefInfoParam* pAvailableRefList, int32_t& iAvailableRefNum, int32_t& iAvailableSceneRefNum) { in GetAvailableRefList() argument1023 iAvailableSceneRefNum = 0; in GetAvailableRefList()1029 iAvailableSceneRefNum = 0; in GetAvailableRefList()1109 int32_t iAvailableSceneRefNum = 0; in DetectSceneChange() local1141 iAvailableSceneRefNum); in DetectSceneChange()1144 iAvailableSceneRefNum); in DetectSceneChange()[all …]
234 SRefInfoParam* pAvailableRefList, int32_t& iAvailableRefNum, int32_t& iAvailableSceneRefNum);237 … SRefInfoParam* pAvailableRefList, int32_t& iAvailableRefNum, int32_t& iAvailableSceneRefNum);