Searched refs:iMotionBlockNum (Results 1 – 3 of 3) sorted by relevance
123 m_sParam.iMotionBlockNum += iSad > HIGH_MOTION_BLOCK_THRESHOLD; in operator()188 m_sParam.iMotionBlockNum += iSad > HIGH_MOTION_BLOCK_THRESHOLD; in operator()192 m_sParam.iMotionBlockNum += iSad > HIGH_MOTION_BLOCK_THRESHOLD; in operator()234 m_sSceneChangeParam.iMotionBlockNum = 0; in Process()240 if (m_sSceneChangeParam.iMotionBlockNum >= iSceneChangeThresholdLarge) { in Process()242 } else if (m_sSceneChangeParam.iMotionBlockNum >= iSceneChangeThresholdMedium) { in Process()
165 int iMotionBlockNum; // Number of motion blocks member
1192 const int32_t iMotionBlockNum = sSceneChangeResult.iMotionBlockNum; in DetectSceneChange() local1213 if (iMotionBlockNum <= iNegligibleMotionBlocks) { in DetectSceneChange()