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Searched refs:iMotionBlockNum (Results 1 – 3 of 3) sorted by relevance

/third_party/openh264/codec/processing/src/scenechangedetection/
DSceneChangeDetection.h123 m_sParam.iMotionBlockNum += iSad > HIGH_MOTION_BLOCK_THRESHOLD; in operator()
188 m_sParam.iMotionBlockNum += iSad > HIGH_MOTION_BLOCK_THRESHOLD; in operator()
192 m_sParam.iMotionBlockNum += iSad > HIGH_MOTION_BLOCK_THRESHOLD; in operator()
234 m_sSceneChangeParam.iMotionBlockNum = 0; in Process()
240 if (m_sSceneChangeParam.iMotionBlockNum >= iSceneChangeThresholdLarge) { in Process()
242 } else if (m_sSceneChangeParam.iMotionBlockNum >= iSceneChangeThresholdMedium) { in Process()
/third_party/openh264/codec/processing/interface/
DIWelsVP.h165 int iMotionBlockNum; // Number of motion blocks member
/third_party/openh264/codec/encoder/core/src/
Dwels_preprocess.cpp1192 const int32_t iMotionBlockNum = sSceneChangeResult.iMotionBlockNum; in DetectSceneChange() local
1213 if (iMotionBlockNum <= iNegligibleMotionBlocks) { in DetectSceneChange()