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Searched refs:id_symbol (Results 1 – 4 of 4) sorted by relevance

/third_party/node/src/
Dnode_task_queue.cc36 Local<Value> id_symbol) { in GetAssignedPromiseAsyncId() argument
38 if (!promise->Get(env->context(), id_symbol).ToLocal(&maybe_async_id)) { in GetAssignedPromiseAsyncId()
48 Local<Value> id_symbol) { in GetAssignedPromiseWrapAsyncId() argument
56 if (!promiseWrap.As<Object>()->Get(env->context(), id_symbol) in GetAssignedPromiseWrapAsyncId()
Dnode_contextify.cc790 Local<Symbol> id_symbol; in New() local
815 id_symbol = args[7].As<Symbol>(); in New()
840 isolate, loader::HostDefinedOptions::kID, id_symbol); in New()
889 ->SetPrivate(context, env->host_defined_option_symbol(), id_symbol) in New()
1199 Local<Symbol> id_symbol = args[9].As<Symbol>(); in CompileFunction() local
1213 isolate, loader::HostDefinedOptions::kID, id_symbol); in CompileFunction()
1278 if (fn->SetPrivate(context, env->host_defined_option_symbol(), id_symbol) in CompileFunction()
Dmodule_wrap.cc148 Local<Symbol> id_symbol = Symbol::New(isolate, url); in New() local
149 host_defined_options->Set(isolate, HostDefinedOptions::kID, id_symbol); in New()
229 if (that->SetPrivate(context, env->host_defined_option_symbol(), id_symbol) in New()
/third_party/glslang/glslang/MachineIndependent/
DpropagateNoContraction.cpp347 ObjectAccessChain id_symbol = getFrontElement(current_object_); in visitUnary() local
349 symbol_definition_mapping_.insert(std::make_pair(id_symbol, node)); in visitUnary()
381 ObjectAccessChain id_symbol = getFrontElement(current_object_); in visitBinary() local
383 symbol_definition_mapping_.insert(std::make_pair(id_symbol, node)); in visitBinary()