Searched refs:imageUnitIndex (Results 1 – 5 of 5) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | frame_capture_utils.cpp | 517 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit, int imageUnitIndex) in SerializeImageUnit() argument 519 GroupScope group(json, "ImageUnit", imageUnitIndex); in SerializeImageUnit() 612 for (size_t imageUnitIndex = 0; imageUnitIndex < imageUnits.size(); ++imageUnitIndex) in SerializeContextState() local 614 const gl::ImageUnit &imageUnit = imageUnits[imageUnitIndex]; in SerializeContextState() 615 SerializeImageUnit(json, imageUnit, static_cast<int>(imageUnitIndex)); in SerializeContextState()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 262 for (size_t imageUnitIndex = 0; imageUnitIndex < mImages.size(); imageUnitIndex++) in deleteTexture() local 264 if (mImages[imageUnitIndex].texture == texture) in deleteTexture() 266 bindImageTexture(imageUnitIndex, 0, 0, false, 0, GL_READ_ONLY, GL_R32UI); in deleteTexture() 1042 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in updateProgramImageBindings() local 1044 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings() 1048 bindImageTexture(imageUnitIndex, textureGL->getTextureID(), imageUnit.level, in updateProgramImageBindings() 1054 bindImageTexture(imageUnitIndex, 0, imageUnit.level, imageUnit.layered, imageUnit.layer, in updateProgramImageBindings()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | State.cpp | 3339 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in syncImagesInit() local 3341 Texture *texture = mImageUnits[imageUnitIndex].texture.get(); in syncImagesInit() 3402 for (size_t imageUnitIndex : mDirtyImages) in syncImages() local 3404 Texture *texture = mImageUnits[imageUnitIndex].texture.get(); in syncImages() 3545 for (size_t imageUnitIndex : executable.getActiveImagesMask()) in onProgramExecutableChange() local 3547 Texture *image = mImageUnits[imageUnitIndex].texture.get(); in onProgramExecutableChange() 3585 for (size_t imageUnitIndex : executable.getActiveImagesMask()) in onProgramPipelineExecutableChange() local 3587 Texture *image = mImageUnits[imageUnitIndex].texture.get(); in onProgramPipelineExecutableChange()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 2814 GLint imageUnitIndex = in applyTexturesForSRVs() local 2816 ASSERT(imageUnitIndex != -1); in applyTexturesForSRVs() 2817 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs() 2840 GLint imageUnitIndex = mProgramD3D->getImageMapping(shaderType, imageIndex, false, caps); in applyTexturesForUAVs() local 2841 ASSERT(imageUnitIndex != -1); in applyTexturesForUAVs() 2842 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForUAVs()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ContextVk.cpp | 1272 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in renderPassUsesStorageResources() local 1274 const gl::Texture *texture = mState.getImageUnit(imageUnitIndex).texture.get(); in renderPassUsesStorageResources() 5443 for (size_t imageUnitIndex : activeImages) in updateActiveImages() local 5445 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages() 5453 mActiveImages[imageUnitIndex] = textureVk; in updateActiveImages() 5458 gl::ShaderBitSet shaderStages = activeImageShaderBits[imageUnitIndex]; in updateActiveImages()
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