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Searched refs:imageUnitIndex (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dframe_capture_utils.cpp517 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit, int imageUnitIndex) in SerializeImageUnit() argument
519 GroupScope group(json, "ImageUnit", imageUnitIndex); in SerializeImageUnit()
612 for (size_t imageUnitIndex = 0; imageUnitIndex < imageUnits.size(); ++imageUnitIndex) in SerializeContextState() local
614 const gl::ImageUnit &imageUnit = imageUnits[imageUnitIndex]; in SerializeContextState()
615 SerializeImageUnit(json, imageUnit, static_cast<int>(imageUnitIndex)); in SerializeContextState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp262 for (size_t imageUnitIndex = 0; imageUnitIndex < mImages.size(); imageUnitIndex++) in deleteTexture() local
264 if (mImages[imageUnitIndex].texture == texture) in deleteTexture()
266 bindImageTexture(imageUnitIndex, 0, 0, false, 0, GL_READ_ONLY, GL_R32UI); in deleteTexture()
1042 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in updateProgramImageBindings() local
1044 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings()
1048 bindImageTexture(imageUnitIndex, textureGL->getTextureID(), imageUnit.level, in updateProgramImageBindings()
1054 bindImageTexture(imageUnitIndex, 0, imageUnit.level, imageUnit.layered, imageUnit.layer, in updateProgramImageBindings()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DState.cpp3339 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in syncImagesInit() local
3341 Texture *texture = mImageUnits[imageUnitIndex].texture.get(); in syncImagesInit()
3402 for (size_t imageUnitIndex : mDirtyImages) in syncImages() local
3404 Texture *texture = mImageUnits[imageUnitIndex].texture.get(); in syncImages()
3545 for (size_t imageUnitIndex : executable.getActiveImagesMask()) in onProgramExecutableChange() local
3547 Texture *image = mImageUnits[imageUnitIndex].texture.get(); in onProgramExecutableChange()
3585 for (size_t imageUnitIndex : executable.getActiveImagesMask()) in onProgramPipelineExecutableChange() local
3587 Texture *image = mImageUnits[imageUnitIndex].texture.get(); in onProgramPipelineExecutableChange()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2814 GLint imageUnitIndex = in applyTexturesForSRVs() local
2816 ASSERT(imageUnitIndex != -1); in applyTexturesForSRVs()
2817 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs()
2840 GLint imageUnitIndex = mProgramD3D->getImageMapping(shaderType, imageIndex, false, caps); in applyTexturesForUAVs() local
2841 ASSERT(imageUnitIndex != -1); in applyTexturesForUAVs()
2842 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForUAVs()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DContextVk.cpp1272 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in renderPassUsesStorageResources() local
1274 const gl::Texture *texture = mState.getImageUnit(imageUnitIndex).texture.get(); in renderPassUsesStorageResources()
5443 for (size_t imageUnitIndex : activeImages) in updateActiveImages() local
5445 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages()
5453 mActiveImages[imageUnitIndex] = textureVk; in updateActiveImages()
5458 gl::ShaderBitSet shaderStages = activeImageShaderBits[imageUnitIndex]; in updateActiveImages()