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Searched refs:img_coord (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_resolve_cs.c97 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, dst_coord, 0), in build_resolve_compute_shader() local
102 nir_image_deref_store(&b, &nir_build_deref_var(&b, output_img)->dest.ssa, img_coord, in build_resolve_compute_shader()
153 nir_ssa_def *img_coord = get_global_ids(&b, 3); in build_depth_stencil_resolve_compute_shader() local
163 tex->src[0].src = nir_src_for_ssa(img_coord); in build_depth_stencil_resolve_compute_shader()
183 tex_add->src[0].src = nir_src_for_ssa(img_coord); in build_depth_stencil_resolve_compute_shader()
221 nir_ssa_def *coord = nir_vec4(&b, nir_channel(&b, img_coord, 0), nir_channel(&b, img_coord, 1), in build_depth_stencil_resolve_compute_shader()
222 nir_channel(&b, img_coord, 2), nir_ssa_undef(&b, 1, 32)); in build_depth_stencil_resolve_compute_shader()
Dradv_meta_fmask_expand.c76 nir_ssa_def *img_coord = in build_fmask_expand_compute_shader() local
83 nir_image_deref_store(&b, output_img_deref, img_coord, nir_imm_int(&b, i), outval, in build_fmask_expand_compute_shader()
Dradv_meta_resolve_fs.c56 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, src_offset), 0x3); in build_resolve_fragment_shader() local
59 radv_meta_build_resolve_shader_core(&b, is_integer, samples, input_img, color, img_coord); in build_resolve_fragment_shader()
274 nir_ssa_def *img_coord = nir_channels(&b, pos_int, 0x3); in build_depth_stencil_resolve_fragment_shader() local
284 tex->src[0].src = nir_src_for_ssa(img_coord); in build_depth_stencil_resolve_fragment_shader()
304 tex_add->src[0].src = nir_src_for_ssa(img_coord); in build_depth_stencil_resolve_fragment_shader()
Dradv_meta_bufimage.c56 nir_ssa_def *img_coord = nir_iadd(&b, global_id, offset); in build_nir_itob_compute_shader() local
63 tex->src[0].src = nir_src_for_ssa(nir_trim_vector(&b, img_coord, 2 + is_3d)); in build_nir_itob_compute_shader()
259 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, coord, 0), in build_nir_btoi_compute_shader() local
264 nir_image_deref_store(&b, &nir_build_deref_var(&b, output_img)->dest.ssa, img_coord, in build_nir_btoi_compute_shader()
413 nir_ssa_def *img_coord = nir_iadd(&b, global_id, offset); in build_nir_btoi_r32g32b32_compute_shader() local
415 nir_ssa_def *global_pos = nir_iadd(&b, nir_imul(&b, nir_channel(&b, img_coord, 1), pitch), in build_nir_btoi_r32g32b32_compute_shader()
416 nir_imul_imm(&b, nir_channel(&b, img_coord, 0), 3)); in build_nir_btoi_r32g32b32_compute_shader()
590 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, dst_coord, 0), in build_nir_itoi_compute_shader() local
597 nir_image_deref_store(&b, &nir_build_deref_var(&b, output_img)->dest.ssa, img_coord, in build_nir_itoi_compute_shader()
Dradv_meta_fast_clear.c56 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, global_id, 0), in build_dcc_decompress_compute_shader() local
62 &b, 4, 32, &nir_build_deref_var(&b, input_img)->dest.ssa, img_coord, nir_ssa_undef(&b, 1, 32), in build_dcc_decompress_compute_shader()
72 nir_image_deref_store(&b, &nir_build_deref_var(&b, output_img)->dest.ssa, img_coord, in build_dcc_decompress_compute_shader()
Dradv_meta.c756 nir_ssa_def *img_coord) in radv_meta_build_resolve_shader_core() argument
768 tex->src[0].src = nir_src_for_ssa(img_coord); in radv_meta_build_resolve_shader_core()
787 tex_all_same->src[0].src = nir_src_for_ssa(img_coord); in radv_meta_build_resolve_shader_core()
804 tex_add->src[0].src = nir_src_for_ssa(img_coord); in radv_meta_build_resolve_shader_core()
Dradv_meta_etc_decode.c503 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, coord, 0), nir_channel(&b, coord, 1), in build_shader() local
508 nir_image_deref_store(&b, &nir_build_deref_var(&b, output_img_3d)->dest.ssa, img_coord, in build_shader()
514 nir_image_deref_store(&b, &nir_build_deref_var(&b, output_img_2d)->dest.ssa, img_coord, in build_shader()
Dradv_meta.h275 nir_ssa_def *img_coord);