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/third_party/vk-gl-cts/data/gles31/shaders/es31/
Darrays_of_arrays.test17 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
30 x = float[3][3] ( float[3] (in0.z, in0.x, in0.y),
31 float[3] (in0.z, in0.x, in0.y),
32 float[3] (in0.z, in0.x, in0.y) );
44 …input vec4 in0 = [ vec4(0.5, 1.0, 2.0, 0.2) | vec4(7.4, -1.0, 2.0, -1.3) | vec4(3.0, 1.6, -2.0, 0.…
57 x = float[3][4] ( float[4] (in0.z, in0.x, in0.w, in0.y),
58 float[4] (in0.z, in0.x, in0.w, in0.y),
59 float[4] (in0.z, in0.x, in0.w, in0.y) );
71 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ];
85 x = int[3][1] ( int[1] (in0.z),
[all …]
Dimplicit_conversions.test15 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
27 out0 = in0 + 2.0;
37 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
49 out0 = in0 + 2;
59 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
71 out0 = in0 + vec2(1.0, 2.0);
81 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
93 out0 = in0 + vec3(1.0, 2.0, 3.0);
103 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
115 out0 = in0 + vec4(1.0, 2.0, 3.0, 4.0);
[all …]
/third_party/vk-gl-cts/data/gles31/shaders/es32/
Darrays_of_arrays.test36 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
49 x = float[3][3] ( float[3] (in0.z, in0.x, in0.y),
50 float[3] (in0.z, in0.x, in0.y),
51 float[3] (in0.z, in0.x, in0.y) );
63 …input vec4 in0 = [ vec4(0.5, 1.0, 2.0, 0.2) | vec4(7.4, -1.0, 2.0, -1.3) | vec4(3.0, 1.6, -2.0, 0.…
76 x = float[3][4] ( float[4] (in0.z, in0.x, in0.w, in0.y),
77 float[4] (in0.z, in0.x, in0.w, in0.y),
78 float[4] (in0.z, in0.x, in0.w, in0.y) );
90 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ];
104 x = int[3][1] ( int[1] (in0.z),
[all …]
Dimplicit_conversions.test15 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
27 out0 = in0 + 2.0;
37 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
49 out0 = in0 + 2;
59 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
71 out0 = in0 + vec2(1.0, 2.0);
81 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
93 out0 = in0 + vec3(1.0, 2.0, 3.0);
103 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
115 out0 = in0 + vec4(1.0, 2.0, 3.0, 4.0);
[all …]
/third_party/vk-gl-cts/data/gles31/shaders/gl45/
Darrays_of_arrays.test17 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
30 x = float[3][3] ( float[3] (in0.z, in0.x, in0.y),
31 float[3] (in0.z, in0.x, in0.y),
32 float[3] (in0.z, in0.x, in0.y) );
44 …input vec4 in0 = [ vec4(0.5, 1.0, 2.0, 0.2) | vec4(7.4, -1.0, 2.0, -1.3) | vec4(3.0, 1.6, -2.0, 0.…
57 x = float[3][4] ( float[4] (in0.z, in0.x, in0.w, in0.y),
58 float[4] (in0.z, in0.x, in0.w, in0.y),
59 float[4] (in0.z, in0.x, in0.w, in0.y) );
71 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ];
85 x = int[3][1] ( int[1] (in0.z),
[all …]
Dimplicit_conversions.test15 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
27 out0 = in0 + 2.0;
37 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
49 out0 = in0 + 2;
59 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
71 out0 = in0 + vec2(1.0, 2.0);
81 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
93 out0 = in0 + vec3(1.0, 2.0, 3.0);
103 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
115 out0 = in0 + vec4(1.0, 2.0, 3.0, 4.0);
[all …]
/third_party/vk-gl-cts/external/vulkancts/data/vulkan/glsl/es310/
Darrays.test24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
37 x = float[3] (in0.z, in0.x, in0.y);
48 …input vec4 in0 = [ vec4(0.5, 1.0, 2.0, 0.2) | vec4(7.4, -1.0, 2.0, -1.3) | vec4(3.0, 1.6, -2.0, 0.…
61 x = float[4] (in0.z, in0.x, in0.w, in0.y);
72 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ];
86 x = int[3] (in0.z, in0.x, in0.y);
97 input ivec4 in0 = [ ivec4(0, 1, 2, 0) | ivec4(7, -1, 2, -1) | ivec4(3, 1, -2, 0) ];
111 x = int[4] (in0.z, in0.x, in0.w, in0.y);
122 input bvec3 in0 = [ bvec3(true, true, false) ];
136 x = bool[3] (in0.z, in0.x, in0.y);
[all …]
Dfunctions.test16 input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ];
32 out0 = func(in0);
42 input vec2 in0 = [ vec2(0.0, 1.0) | vec2(2.0, 2.5) ];
58 out0 = func(in0);
68 input vec3 in0 = [ vec3(0.0, 1.0, -2.0) | vec3(2.0, 2.5, -4.0) ];
84 out0 = func(in0);
94 input vec4 in0 = [ vec4(0.0, 1.0, -2.0, 0.5) | vec4(2.0, 2.5, 4.0, -7.0) ];
110 out0 = func(in0);
120 input mat2 in0 = [ mat2(0.0, 1.0, -2.0, 0.5) | mat2(2.0, 2.5, 4.0, -7.0) ];
136 out0 = func(in0);
[all …]
Dconversions.test10 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ];
24 out0 = float(in0);
34 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ];
48 out0 = int(in0);
58 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ];
72 out0 = bool(in0);
82 input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ];
96 out0 = float(in0);
106 input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ];
120 out0 = int(in0);
[all …]
Dswizzles.test10 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
24 out0 = in0.x;
34 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
48 out0 = in0.xx;
58 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
72 out0 = in0.xy;
82 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
96 out0 = in0.yx;
106 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
120 out0 = in0.yxy;
[all …]
Dconditionals.test7 input float in0 = [ 0.0 | 1.0 | 2.0 ];
18 if (in0 >= 1.0)
29 input float in0 = [ 0.0 | 1.0 | 2.0 ];
42 if (in0 >= 1.0)
56 input float in0 = [ 0.0 | 1.0 | 2.0 ];
69 if (in0 >= 1.0)
80 input float in0 = [ 0.0 | 1.0 | 2.0 ];
93 if (false, in0 >= 1.0)
104 input float in0 = [ 0.0 | 1.0 | 2.0 ];
117 if (false || (in0 >= 1.0) && (in0 - 2.0*in0 < 0.0))
[all …]
Dscoping.test7 input int in0 = [ 1 | 2 | 3 ];
22 int a = in0;
34 input int in0 = [ 1 | 2 | 3 ];
46 int a = in0;
60 input int in0 = [ 1 | 2 | 3 ];
76 int a = in0;
89 input int in0 = [ 1 | 2 | 3 ];
101 int a = in0;
115 input int in0 = [ 1 | 2 | 3 ];
127 int a = in0;
[all …]
/third_party/vk-gl-cts/external/openglcts/data/gl33/
Darrays.test24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
37 x = float[3] (in0.z, in0.x, in0.y);
48 …input vec4 in0 = [ vec4(0.5, 1.0, 2.0, 0.2) | vec4(7.4, -1.0, 2.0, -1.3) | vec4(3.0, 1.6, -2.0, 0.…
61 x = float[4] (in0.z, in0.x, in0.w, in0.y);
72 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ];
86 x = int[3] (in0.z, in0.x, in0.y);
97 input ivec4 in0 = [ ivec4(0, 1, 2, 0) | ivec4(7, -1, 2, -1) | ivec4(3, 1, -2, 0) ];
111 x = int[4] (in0.z, in0.x, in0.w, in0.y);
122 input bvec3 in0 = [ bvec3(true, true, false) ];
135 x = bool[3] (in0.z, in0.x, in0.y);
[all …]
/third_party/vk-gl-cts/data/gles3/shaders/
Darrays.test24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
37 x = float[3] (in0.z, in0.x, in0.y);
48 …input vec4 in0 = [ vec4(0.5, 1.0, 2.0, 0.2) | vec4(7.4, -1.0, 2.0, -1.3) | vec4(3.0, 1.6, -2.0, 0.…
61 x = float[4] (in0.z, in0.x, in0.w, in0.y);
72 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ];
86 x = int[3] (in0.z, in0.x, in0.y);
97 input ivec4 in0 = [ ivec4(0, 1, 2, 0) | ivec4(7, -1, 2, -1) | ivec4(3, 1, -2, 0) ];
111 x = int[4] (in0.z, in0.x, in0.w, in0.y);
122 input bvec3 in0 = [ bvec3(true, true, false) ];
135 x = bool[3] (in0.z, in0.x, in0.y);
[all …]
Dswizzle_math_operations.test10 …input vec2 in0 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
24 out0 = in0.x + in1.x;
34 …input vec2 in0 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
48 out0 = in0.xx + in1.xx;
58 …input vec2 in0 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
72 out0 = in0.xy + in1.yx;
82 …input vec2 in0 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
96 out0 = in0.yx + in1.xy;
106 …input vec2 in0 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
120 out0 = in0.yxy + in1.xyy;
[all …]
Dswizzles.test10 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
23 out0 = in0.x;
33 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
46 out0 = in0.xx;
56 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
69 out0 = in0.xy;
79 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
92 out0 = in0.yx;
102 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
115 out0 = in0.yxy;
[all …]
Dconversions.test10 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ];
24 out0 = float(in0);
34 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ];
48 out0 = int(in0);
58 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ];
72 out0 = bool(in0);
82 input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ];
96 out0 = float(in0);
106 input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ];
120 out0 = int(in0);
[all …]
/third_party/openh264/codec/common/inc/
Dmsa_macros.h225 #define MSA_ST_V2(RTYPE, in0, in1, pdst, stride) \ argument
227 MSA_ST_V(RTYPE, in0, (pdst)); \
231 #define MSA_ST_V4(RTYPE, in0, in1, in2, in3, pdst, stride) \ argument
233 MSA_ST_V2(RTYPE, in0, in1, (pdst), stride); \
237 #define MSA_ST_V8(RTYPE, in0, in1, in2, in3, in4, in5, in6, in7, pdst, stride) \ argument
239 MSA_ST_V4(RTYPE, in0, in1, in2, in3, (pdst), stride); \
318 #define MSA_ST_W8(in0, in1, idx0, idx1, idx2, idx3, \ argument
321 MSA_ST_W4(in0, idx0, idx1, idx2, idx3, pdst, stride) \
347 #define MSA_ST_D4(in0, in1, idx0, idx1, idx2, idx3, pdst, stride) \ argument
350 out0_m = __msa_copy_u_d((v2i64) in0, idx0); \
[all …]
/third_party/openssl/crypto/poly1305/asm/
Dpoly1305-mips.pl71 ($in0,$in1,$tmp0,$tmp1,$tmp2,$tmp3,$tmp4) = ($a4,$a5,$a6,$a7,$at,$t0,$t1);
102 ld $in0,0($inp)
105 ldl $in0,0+MSB($inp)
107 ldr $in0,0+LSB($inp)
112 dsbh $in0,$in0 # byte swap
114 dshd $in0,$in0
121 and $tmp1,$in0,$tmp0 # byte swap
123 dsrl $tmp2,$in0,24
132 and $tmp2,$in0,$tmp0
134 dsrl $in0,8
[all …]
/third_party/node/deps/openssl/openssl/crypto/poly1305/asm/
Dpoly1305-mips.pl71 ($in0,$in1,$tmp0,$tmp1,$tmp2,$tmp3,$tmp4) = ($a4,$a5,$a6,$a7,$at,$t0,$t1);
102 ld $in0,0($inp)
105 ldl $in0,0+MSB($inp)
107 ldr $in0,0+LSB($inp)
112 dsbh $in0,$in0 # byte swap
114 dshd $in0,$in0
121 and $tmp1,$in0,$tmp0 # byte swap
123 dsrl $tmp2,$in0,24
132 and $tmp2,$in0,$tmp0
134 dsrl $in0,8
[all …]
/third_party/vk-gl-cts/data/gles2/shaders/
Dswizzles.test9 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
21 out0 = in0.x;
30 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
42 out0 = in0.xx;
51 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
63 out0 = in0.xy;
72 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
84 out0 = in0.yx;
93 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
105 out0 = in0.yxy;
[all …]
Dconversions.test9 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ];
22 out0 = float(in0);
31 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ];
44 out0 = int(in0);
53 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ];
66 out0 = bool(in0);
75 input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ];
88 out0 = float(in0);
97 input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ];
110 out0 = int(in0);
[all …]
/third_party/ffmpeg/libavutil/mips/
Dgeneric_macros_msa.h241 #define SW4(in0, in1, in2, in3, pdst, stride) \ argument
243 SW(in0, (pdst)) \
256 #define SD4(in0, in1, in2, in3, pdst, stride) \ argument
258 SD(in0, (pdst)) \
358 #define ST_V2(RTYPE, in0, in1, pdst, stride) \ argument
360 ST_V(RTYPE, in0, (pdst)); \
369 #define ST_V4(RTYPE, in0, in1, in2, in3, pdst, stride) \ argument
371 ST_V2(RTYPE, in0, in1, (pdst), stride); \
379 #define ST_V6(RTYPE, in0, in1, in2, in3, in4, in5, pdst, stride) \ argument
381 ST_V4(RTYPE, in0, in1, in2, in3, (pdst), stride); \
[all …]
/third_party/skia/third_party/externals/libwebp/src/dsp/
Dmsa_macro.h168 #define SW4(in0, in1, in2, in3, pdst, stride) do { \ argument
170 SW(in0, ptmp); \
179 #define SW3(in0, in1, in2, pdst, stride) do { \ argument
181 SW(in0, ptmp); \
188 #define SW2(in0, in1, pdst, stride) do { \ argument
190 SW(in0, ptmp); \
202 #define SD4(in0, in1, in2, in3, pdst, stride) do { \ argument
204 SD(in0, ptmp); \
296 #define ST_B2(RTYPE, in0, in1, pdst, stride) do { \ argument
297 ST_B(RTYPE, in0, pdst); \
[all …]
/third_party/vk-gl-cts/external/vulkancts/data/vulkan/glsl/440/
Dlinkage.test13 input vec2 in0 = [ vec2(1.0, 11.0) | vec2(1.0, 9.0) | vec2(13.0, 7.0) | vec2(8.0, 3.0) ];
27 vec2 in0 = vec2(in0_0, in0_1);
28 var0 = in0 + in0;
53 input vec2 in0 = [ vec2(1.0, 11.0) | vec2(1.0, 9.0) | vec2(13.0, 7.0) | vec2(8.0, 3.0) ];
68 vec2 in0 = vec2(in0_0, in0_1);
69 var0 = in0_3 * in0 + in0;
96 …input vec3 in0 = [ vec3(6.0, 8.0, 7.0) | vec3(14.0, 10.0, 15.0) | vec3(9.0, 5.0, 4.0) | vec3(7.0,…
111 vec3 in0 = vec3(in0_0, in0_1, in0_2);
112 var0 = in0 + in0;
137 …input vec3 in0 = [ vec3(6.0, 8.0, 7.0) | vec3(14.0, 10.0, 15.0) | vec3(9.0, 5.0, 4.0) | vec3(7.0,…
[all …]

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