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Searched refs:include_system (Results 1 – 2 of 2) sorted by relevance

/third_party/glslang/glslang/CInterface/
Dglslang_c_interface.cpp91 if (this->callbacks.include_system) { in includeSystem()
93 … this->callbacks.include_system(this->context, headerName, includerName, inclusionDepth); in includeSystem()
379 …ng::TShader::Includer& Includer = (input->callbacks.include_local||input->callbacks.include_system) in glslang_shader_preprocess()
/third_party/glslang/glslang/Include/
Dglslang_c_interface.h195 glsl_include_system_func include_system; member