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Searched refs:index_rep (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DShaderTGSI.c716 assert(operand->index[0].index_rep == D3D10_SB_OPERAND_INDEX_IMMEDIATE32); in translate_operand()
726 if (operand->index[0].index_rep == D3D10_SB_OPERAND_INDEX_IMMEDIATE32) { in translate_operand()
742 assert(operand->index[0].index_rep == D3D10_SB_OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE); in translate_operand()
785 switch (operand->index[1].index_rep) { in translate_indexable_temp()
833 assert(operand->base.index[0].index_rep == D3D10_SB_OPERAND_INDEX_IMMEDIATE32); in translate_dst_operand()
865 switch (operand->base.index[0].index_rep) { in translate_src_operand()
892 switch (operand->base.index[1].index_rep) { in translate_src_operand()
914 switch (operand->base.index[0].index_rep) { in translate_src_operand()
940 assert(operand->base.index[0].index_rep == D3D10_SB_OPERAND_INDEX_IMMEDIATE32); in translate_src_operand()
977 assert(operand->base.index[0].index_rep == D3D10_SB_OPERAND_INDEX_IMMEDIATE32); in translate_src_operand()
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DShaderParse.h84 D3D10_SB_OPERAND_INDEX_REPRESENTATION index_rep; member
DShaderParse.c210 operand->index[0].index_rep = DECODE_D3D10_SB_OPERAND_INDEX_REPRESENTATION(0, **curr); in parse_operand()
212 operand->index[1].index_rep = DECODE_D3D10_SB_OPERAND_INDEX_REPRESENTATION(1, **curr); in parse_operand()
253 switch (index->index_rep) { in parse_index()