Searched refs:index_rep (Results 1 – 3 of 3) sorted by relevance
716 assert(operand->index[0].index_rep == D3D10_SB_OPERAND_INDEX_IMMEDIATE32); in translate_operand()726 if (operand->index[0].index_rep == D3D10_SB_OPERAND_INDEX_IMMEDIATE32) { in translate_operand()742 assert(operand->index[0].index_rep == D3D10_SB_OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE); in translate_operand()785 switch (operand->index[1].index_rep) { in translate_indexable_temp()833 assert(operand->base.index[0].index_rep == D3D10_SB_OPERAND_INDEX_IMMEDIATE32); in translate_dst_operand()865 switch (operand->base.index[0].index_rep) { in translate_src_operand()892 switch (operand->base.index[1].index_rep) { in translate_src_operand()914 switch (operand->base.index[0].index_rep) { in translate_src_operand()940 assert(operand->base.index[0].index_rep == D3D10_SB_OPERAND_INDEX_IMMEDIATE32); in translate_src_operand()977 assert(operand->base.index[0].index_rep == D3D10_SB_OPERAND_INDEX_IMMEDIATE32); in translate_src_operand()[all …]
84 D3D10_SB_OPERAND_INDEX_REPRESENTATION index_rep; member
210 operand->index[0].index_rep = DECODE_D3D10_SB_OPERAND_INDEX_REPRESENTATION(0, **curr); in parse_operand()212 operand->index[1].index_rep = DECODE_D3D10_SB_OPERAND_INDEX_REPRESENTATION(1, **curr); in parse_operand()253 switch (index->index_rep) { in parse_index()