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Searched refs:input_asm_state (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/imagination/vulkan/
Dpvr_cmd_buffer.c3287 gfx_pipeline->input_asm_state.topology; in pvr_setup_output_select()
3335 const VkPrimitiveTopology topology = gfx_pipeline->input_asm_state.topology; in pvr_setup_isp_faces_and_control()
3891 VkPrimitiveTopology topology = gfx_pipeline->input_asm_state.topology; in pvr_setup_ppp_control()
4314 if (gfx_pipeline->input_asm_state.primitive_restart) { in pvr_emit_dirty_vdm_state()
4319 switch (gfx_pipeline->input_asm_state.topology) { in pvr_emit_dirty_vdm_state()
4726 state->gfx_pipeline->input_asm_state.topology, in pvr_CmdDraw()
4761 state->gfx_pipeline->input_asm_state.topology, in pvr_CmdDrawIndexed()
Dpvr_pipeline.c1886 gfx_pipeline->input_asm_state.topology = in pvr_graphics_pipeline_init()
1888 gfx_pipeline->input_asm_state.primitive_restart = in pvr_graphics_pipeline_init()
Dpvr_private.h1131 } input_asm_state; member