Searched refs:input_buffer_id_ (Results 1 – 6 of 6) sorted by relevance
/third_party/spirv-tools/source/opt/ |
D | instrument_pass.cpp | 596 if (input_buffer_id_ == 0) { in GetInputBufferId() 617 input_buffer_id_ = TakeNextId(); in GetInputBufferId() 619 context(), SpvOpVariable, ibufTyPtrId_, input_buffer_id_, in GetInputBufferId() 625 context()->AddDebug2Inst(NewGlobalName(input_buffer_id_, "input_buffer")); in GetInputBufferId() 626 deco_mgr->AddDecorationVal(input_buffer_id_, SpvDecorationDescriptorSet, in GetInputBufferId() 628 deco_mgr->AddDecorationVal(input_buffer_id_, SpvDecorationBinding, in GetInputBufferId() 634 entry.AddOperand({SPV_OPERAND_TYPE_ID, {input_buffer_id_}}); in GetInputBufferId() 639 return input_buffer_id_; in GetInputBufferId() 1090 input_buffer_id_ = 0; in InitializeInstrument()
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D | instrument_pass.h | 417 uint32_t input_buffer_id_; variable
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/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/opt/ |
D | instrument_pass.cpp | 545 if (input_buffer_id_ == 0) { in GetInputBufferId() 566 input_buffer_id_ = TakeNextId(); in GetInputBufferId() 568 context(), SpvOpVariable, ibufTyPtrId_, input_buffer_id_, in GetInputBufferId() 572 deco_mgr->AddDecorationVal(input_buffer_id_, SpvDecorationDescriptorSet, in GetInputBufferId() 574 deco_mgr->AddDecorationVal(input_buffer_id_, SpvDecorationBinding, in GetInputBufferId() 580 entry.AddOperand({SPV_OPERAND_TYPE_ID, {input_buffer_id_}}); in GetInputBufferId() 585 return input_buffer_id_; in GetInputBufferId() 1024 input_buffer_id_ = 0; in InitializeInstrument()
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D | instrument_pass.h | 404 uint32_t input_buffer_id_; variable
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/third_party/skia/third_party/externals/spirv-tools/source/opt/ |
D | instrument_pass.cpp | 545 if (input_buffer_id_ == 0) { in GetInputBufferId() 566 input_buffer_id_ = TakeNextId(); in GetInputBufferId() 568 context(), SpvOpVariable, ibufTyPtrId_, input_buffer_id_, in GetInputBufferId() 572 deco_mgr->AddDecorationVal(input_buffer_id_, SpvDecorationDescriptorSet, in GetInputBufferId() 574 deco_mgr->AddDecorationVal(input_buffer_id_, SpvDecorationBinding, in GetInputBufferId() 580 entry.AddOperand({SPV_OPERAND_TYPE_ID, {input_buffer_id_}}); in GetInputBufferId() 585 return input_buffer_id_; in GetInputBufferId() 1024 input_buffer_id_ = 0; in InitializeInstrument()
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D | instrument_pass.h | 404 uint32_t input_buffer_id_; variable
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