Searched refs:insetWidth (Results 1 – 3 of 3) sorted by relevance
/third_party/skia/src/gpu/ops/ |
D | ShadowRRectOp.cpp | 197 float devRadius, bool isCircle, float blurRadius, float insetWidth, in ShadowCircularRRectOp() argument 202 SkASSERT(insetWidth > 0); in ShadowCircularRRectOp() 217 innerRadius = devRadius - insetWidth; in ShadowCircularRRectOp() 220 if (insetWidth <= 0.5f*std::min(devRect.width(), devRect.height())) { in ShadowCircularRRectOp() 223 innerRadius = std::max(insetWidth - umbraInset, 0.0f); in ShadowCircularRRectOp() 711 SkScalar insetWidth) { in Make() argument 729 SkScalar scaledInsetWidth = SkScalarAbs(insetWidth*matrixFactor); in Make() 766 SkScalar insetWidth = random->nextSScalar1() * 72.f; in GR_DRAW_OP_TEST_DEFINE() local 775 context, color, viewMatrix, rrect, blurWidth, insetWidth)) { in GR_DRAW_OP_TEST_DEFINE() 785 context, color, viewMatrix, rrect, blurWidth, insetWidth)) { in GR_DRAW_OP_TEST_DEFINE()
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D | ShadowRRectOp.h | 27 SkScalar insetWidth);
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/third_party/skia/src/gpu/v1/ |
D | SurfaceDrawContext.cpp | 1256 SkScalar insetWidth = blurOutset; in drawFastShadow() local 1259 insetWidth += spotShadowRRect.width(); in drawFastShadow() 1297 insetWidth += std::max(blurOutset, maxOffset); in drawFastShadow() 1316 insetWidth); in drawFastShadow()
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