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Searched refs:insetWidth (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/src/gpu/ops/
DShadowRRectOp.cpp197 float devRadius, bool isCircle, float blurRadius, float insetWidth, in ShadowCircularRRectOp() argument
202 SkASSERT(insetWidth > 0); in ShadowCircularRRectOp()
217 innerRadius = devRadius - insetWidth; in ShadowCircularRRectOp()
220 if (insetWidth <= 0.5f*std::min(devRect.width(), devRect.height())) { in ShadowCircularRRectOp()
223 innerRadius = std::max(insetWidth - umbraInset, 0.0f); in ShadowCircularRRectOp()
711 SkScalar insetWidth) { in Make() argument
729 SkScalar scaledInsetWidth = SkScalarAbs(insetWidth*matrixFactor); in Make()
766 SkScalar insetWidth = random->nextSScalar1() * 72.f; in GR_DRAW_OP_TEST_DEFINE() local
775 context, color, viewMatrix, rrect, blurWidth, insetWidth)) { in GR_DRAW_OP_TEST_DEFINE()
785 context, color, viewMatrix, rrect, blurWidth, insetWidth)) { in GR_DRAW_OP_TEST_DEFINE()
DShadowRRectOp.h27 SkScalar insetWidth);
/third_party/skia/src/gpu/v1/
DSurfaceDrawContext.cpp1256 SkScalar insetWidth = blurOutset; in drawFastShadow() local
1259 insetWidth += spotShadowRRect.width(); in drawFastShadow()
1297 insetWidth += std::max(blurOutset, maxOffset); in drawFastShadow()
1316 insetWidth); in drawFastShadow()