Searched refs:instanceBinding (Results 1 – 3 of 3) sorted by relevance
180 uint32_t vertexBinding = 0, instanceBinding = 0;188 instanceBinding = nextBinding;192 writer->writeUInt(instanceBinding);243 mtlAttribute.bufferIndex = instanceBinding;247 writer->writeUInt(instanceBinding);257 vertexDescriptor.layouts[instanceBinding];416 uint32_t instanceBinding = reader->readUInt();448 vertexDescriptor.layouts[instanceBinding];
651 const GLint instanceBinding = positionLoc; in TEST_P() local656 glBindVertexBuffer(instanceBinding, mInstanceBuffer, 0, sizeof(mInstanceData[0])); in TEST_P()661 glVertexAttribBinding(instancePosLoc, instanceBinding); in TEST_P()664 glVertexBindingDivisor(instanceBinding, divisor); in TEST_P()673 glVertexBindingDivisor(instanceBinding, 0); in TEST_P()
90 uint32_t vertexBinding = 0, instanceBinding = 0; in setup_vertex_input_state() local98 instanceBinding = nextBinding; in setup_vertex_input_state()118 vkAttrib.binding = instanceBinding; in setup_vertex_input_state()134 instanceBinding, in setup_vertex_input_state()