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Searched refs:instanceBinding (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm180 uint32_t vertexBinding = 0, instanceBinding = 0;
188 instanceBinding = nextBinding;
192 writer->writeUInt(instanceBinding);
243 mtlAttribute.bufferIndex = instanceBinding;
247 writer->writeUInt(instanceBinding);
257 vertexDescriptor.layouts[instanceBinding];
416 uint32_t instanceBinding = reader->readUInt();
448 vertexDescriptor.layouts[instanceBinding];
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DInstancingTest.cpp651 const GLint instanceBinding = positionLoc; in TEST_P() local
656 glBindVertexBuffer(instanceBinding, mInstanceBuffer, 0, sizeof(mInstanceData[0])); in TEST_P()
661 glVertexAttribBinding(instancePosLoc, instanceBinding); in TEST_P()
664 glVertexBindingDivisor(instanceBinding, divisor); in TEST_P()
673 glVertexBindingDivisor(instanceBinding, 0); in TEST_P()
/third_party/skia/src/gpu/vk/
DGrVkPipeline.cpp90 uint32_t vertexBinding = 0, instanceBinding = 0; in setup_vertex_input_state() local
98 instanceBinding = nextBinding; in setup_vertex_input_state()
118 vkAttrib.binding = instanceBinding; in setup_vertex_input_state()
134 instanceBinding, in setup_vertex_input_state()