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Searched refs:instance_force_non_opaque (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_rt_common.c410 nir_ssa_def *instance_force_non_opaque = in hit_is_opaque() local
415 opaque = nir_bcsel(b, instance_force_non_opaque, nir_imm_bool(b, false), opaque); in hit_is_opaque()