/third_party/skia/third_party/externals/tint/test/shader_io/ |
D | vertex_input_builtins_struct.wgsl.expected.msl | 6 uint instance_index; 13 uint const foo = (inputs.vertex_index + inputs.instance_index); 17 vertex tint_symbol_1 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id… 18 VertexInputs const tint_symbol_2 = {.vertex_index=vertex_index, .instance_index=instance_index};
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D | vertex_input_builtins.wgsl.expected.glsl | 6 uint instance_index; 12 vec4 tint_symbol_inner(uint vertex_index, uint instance_index) { 13 uint foo = (vertex_index + instance_index); 18 vec4 inner_result = tint_symbol_inner(tint_symbol_1.vertex_index, tint_symbol_1.instance_index); 26 inputs.instance_index = uint(gl_InstanceID);
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D | vertex_input_builtins_struct.wgsl.expected.glsl | 6 uint instance_index; 10 uint instance_index; 17 uint foo = (inputs.vertex_index + inputs.instance_index); 22 …ertexInputs tint_symbol_4 = VertexInputs(tint_symbol_1.vertex_index, tint_symbol_1.instance_index); 31 inputs.instance_index = uint(gl_InstanceID);
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D | vertex_input_builtins.wgsl.expected.msl | 8 float4 tint_symbol_inner(uint vertex_index, uint instance_index) { 9 uint const foo = (vertex_index + instance_index); 13 vertex tint_symbol_1 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id… 14 float4 const inner_result = tint_symbol_inner(vertex_index, instance_index);
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D | vertex_input_builtins.wgsl.expected.hlsl | 3 uint instance_index : SV_InstanceID; 9 float4 main_inner(uint vertex_index, uint instance_index) { 10 const uint foo = (vertex_index + instance_index); 15 const float4 inner_result = main_inner(tint_symbol.vertex_index, tint_symbol.instance_index);
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D | vertex_input_mixed.wgsl.expected.glsl | 18 uint instance_index; 24 vec4 tint_symbol_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1… 25 uint foo = (inputs0.vertex_index + instance_index); 36 …= tint_symbol_inner(tint_symbol_4, tint_symbol_1.loc1, tint_symbol_1.instance_index, tint_symbol_5… 52 inputs.instance_index = uint(gl_InstanceID);
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D | vertex_input_builtins_struct.wgsl.expected.hlsl | 3 uint instance_index; 7 uint instance_index : SV_InstanceID; 14 const uint foo = (inputs.vertex_index + inputs.instance_index); 19 const VertexInputs tint_symbol_3 = {tint_symbol.vertex_index, tint_symbol.instance_index};
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D | vertex_input_mixed.wgsl.expected.hlsl | 15 uint instance_index : SV_InstanceID; 21 float4 main_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1) { 22 const uint foo = (inputs0.vertex_index + instance_index); 33 …ner_result = main_inner(tint_symbol_3, tint_symbol.loc1, tint_symbol.instance_index, tint_symbol_4…
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D | vertex_input_mixed.wgsl.expected.msl | 22 float4 tint_symbol_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 input… 23 uint const foo = (inputs0.vertex_index + instance_index); 31 vertex tint_symbol_3 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id… 34 …float4 const inner_result = tint_symbol_inner(tint_symbol_4, tint_symbol_1.loc1, instance_index, t…
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D | vertex_input_builtins.wgsl.expected.wgsl | 2 fn main([[builtin(vertex_index)]] vertex_index : u32, [[builtin(instance_index)]] instance_index : … 3 let foo : u32 = (vertex_index + instance_index);
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D | vertex_input_builtins.wgsl | 4 [[builtin(instance_index)]] instance_index : u32, 6 let foo : u32 = vertex_index + instance_index;
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D | vertex_input_builtins.wgsl.expected.spvasm | 15 OpName %instance_index "instance_index" 39 %instance_index = OpFunctionParameter %uint 41 %18 = OpIAdd %uint %vertex_index %instance_index
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D | vertex_input_builtins_struct.wgsl | 3 [[builtin(instance_index)]] instance_index : u32; 8 let foo : u32 = inputs.vertex_index + inputs.instance_index;
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D | vertex_input_builtins_struct.wgsl.expected.wgsl | 4 [[builtin(instance_index)]] 5 instance_index : u32; 10 let foo : u32 = (inputs.vertex_index + inputs.instance_index);
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D | vertex_input_mixed.wgsl.expected.wgsl | 16 …uts0 : VertexInputs0, [[location(1)]] loc1 : u32, [[builtin(instance_index)]] instance_index : u32… 17 let foo : u32 = (inputs0.vertex_index + instance_index);
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D | vertex_input_mixed.wgsl | 14 [[builtin(instance_index)]] instance_index : u32, 17 let foo : u32 = inputs0.vertex_index + instance_index;
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/third_party/skia/third_party/externals/harfbuzz/src/ |
D | hb-ot-var.cc | 212 unsigned int instance_index) in hb_ot_var_named_instance_get_subfamily_name_id() argument 214 return face->table.fvar->get_instance_subfamily_name_id (instance_index); in hb_ot_var_named_instance_get_subfamily_name_id() 231 unsigned int instance_index) in hb_ot_var_named_instance_get_postscript_name_id() argument 233 return face->table.fvar->get_instance_postscript_name_id (instance_index); in hb_ot_var_named_instance_get_postscript_name_id() 253 unsigned int instance_index, in hb_ot_var_named_instance_get_design_coords() argument 257 return face->table.fvar->get_instance_coords (instance_index, coords_length, coords); in hb_ot_var_named_instance_get_design_coords()
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D | hb-ot-var-fvar-table.hh | 235 hb_ot_name_id_t get_instance_subfamily_name_id (unsigned int instance_index) const in get_instance_subfamily_name_id() 237 const InstanceRecord *instance = get_instance (instance_index); in get_instance_subfamily_name_id() 242 hb_ot_name_id_t get_instance_postscript_name_id (unsigned int instance_index) const in get_instance_postscript_name_id() 244 const InstanceRecord *instance = get_instance (instance_index); in get_instance_postscript_name_id() 251 unsigned int get_instance_coords (unsigned int instance_index, in get_instance_coords() 255 const InstanceRecord *instance = get_instance (instance_index); in get_instance_coords()
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D | hb-ot-var.h | 158 unsigned int instance_index); 162 unsigned int instance_index); 166 unsigned int instance_index,
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/third_party/skia/third_party/externals/tint/test/bug/chromium/ |
D | 1251009.wgsl.expected.glsl | 18 uint instance_index; 24 vec4 tint_symbol_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1… 25 uint foo = (inputs0.vertex_index + instance_index); 32 …= tint_symbol_inner(tint_symbol_4, tint_symbol_1.loc1, tint_symbol_1.instance_index, tint_symbol_5… 48 inputs.instance_index = uint(gl_InstanceID);
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D | 1251009.wgsl.expected.hlsl | 15 uint instance_index : SV_InstanceID; 21 float4 main_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1) { 22 const uint foo = (inputs0.vertex_index + instance_index); 29 …ner_result = main_inner(tint_symbol_3, tint_symbol.loc1, tint_symbol.instance_index, tint_symbol_4…
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D | 1251009.wgsl.expected.msl | 22 float4 tint_symbol_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 input… 23 uint const foo = (inputs0.vertex_index + instance_index); 27 vertex tint_symbol_3 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id… 30 …float4 const inner_result = tint_symbol_inner(tint_symbol_4, tint_symbol_1.loc1, instance_index, t…
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D | 1251009.wgsl | 14 [[builtin(instance_index)]] instance_index : u32, 17 let foo : u32 = inputs0.vertex_index + instance_index;
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D | 1251009.wgsl.expected.wgsl | 16 …uts0 : VertexInputs0, [[location(1)]] loc1 : u32, [[builtin(instance_index)]] instance_index : u32… 17 let foo : u32 = (inputs0.vertex_index + instance_index);
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D | 1251009.wgsl.expected.spvasm | 26 OpName %instance_index "instance_index" 69 %instance_index = OpFunctionParameter %uint 73 %30 = OpIAdd %uint %29 %instance_index
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