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/third_party/skia/third_party/externals/tint/test/shader_io/
Dvertex_input_builtins_struct.wgsl.expected.msl6 uint instance_index;
13 uint const foo = (inputs.vertex_index + inputs.instance_index);
17 vertex tint_symbol_1 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id…
18 VertexInputs const tint_symbol_2 = {.vertex_index=vertex_index, .instance_index=instance_index};
Dvertex_input_builtins.wgsl.expected.glsl6 uint instance_index;
12 vec4 tint_symbol_inner(uint vertex_index, uint instance_index) {
13 uint foo = (vertex_index + instance_index);
18 vec4 inner_result = tint_symbol_inner(tint_symbol_1.vertex_index, tint_symbol_1.instance_index);
26 inputs.instance_index = uint(gl_InstanceID);
Dvertex_input_builtins_struct.wgsl.expected.glsl6 uint instance_index;
10 uint instance_index;
17 uint foo = (inputs.vertex_index + inputs.instance_index);
22 …ertexInputs tint_symbol_4 = VertexInputs(tint_symbol_1.vertex_index, tint_symbol_1.instance_index);
31 inputs.instance_index = uint(gl_InstanceID);
Dvertex_input_builtins.wgsl.expected.msl8 float4 tint_symbol_inner(uint vertex_index, uint instance_index) {
9 uint const foo = (vertex_index + instance_index);
13 vertex tint_symbol_1 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id…
14 float4 const inner_result = tint_symbol_inner(vertex_index, instance_index);
Dvertex_input_builtins.wgsl.expected.hlsl3 uint instance_index : SV_InstanceID;
9 float4 main_inner(uint vertex_index, uint instance_index) {
10 const uint foo = (vertex_index + instance_index);
15 const float4 inner_result = main_inner(tint_symbol.vertex_index, tint_symbol.instance_index);
Dvertex_input_mixed.wgsl.expected.glsl18 uint instance_index;
24 vec4 tint_symbol_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1…
25 uint foo = (inputs0.vertex_index + instance_index);
36 …= tint_symbol_inner(tint_symbol_4, tint_symbol_1.loc1, tint_symbol_1.instance_index, tint_symbol_5…
52 inputs.instance_index = uint(gl_InstanceID);
Dvertex_input_builtins_struct.wgsl.expected.hlsl3 uint instance_index;
7 uint instance_index : SV_InstanceID;
14 const uint foo = (inputs.vertex_index + inputs.instance_index);
19 const VertexInputs tint_symbol_3 = {tint_symbol.vertex_index, tint_symbol.instance_index};
Dvertex_input_mixed.wgsl.expected.hlsl15 uint instance_index : SV_InstanceID;
21 float4 main_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1) {
22 const uint foo = (inputs0.vertex_index + instance_index);
33 …ner_result = main_inner(tint_symbol_3, tint_symbol.loc1, tint_symbol.instance_index, tint_symbol_4…
Dvertex_input_mixed.wgsl.expected.msl22 float4 tint_symbol_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 input…
23 uint const foo = (inputs0.vertex_index + instance_index);
31 vertex tint_symbol_3 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id…
34 …float4 const inner_result = tint_symbol_inner(tint_symbol_4, tint_symbol_1.loc1, instance_index, t…
Dvertex_input_builtins.wgsl.expected.wgsl2 fn main([[builtin(vertex_index)]] vertex_index : u32, [[builtin(instance_index)]] instance_index : …
3 let foo : u32 = (vertex_index + instance_index);
Dvertex_input_builtins.wgsl4 [[builtin(instance_index)]] instance_index : u32,
6 let foo : u32 = vertex_index + instance_index;
Dvertex_input_builtins.wgsl.expected.spvasm15 OpName %instance_index "instance_index"
39 %instance_index = OpFunctionParameter %uint
41 %18 = OpIAdd %uint %vertex_index %instance_index
Dvertex_input_builtins_struct.wgsl3 [[builtin(instance_index)]] instance_index : u32;
8 let foo : u32 = inputs.vertex_index + inputs.instance_index;
Dvertex_input_builtins_struct.wgsl.expected.wgsl4 [[builtin(instance_index)]]
5 instance_index : u32;
10 let foo : u32 = (inputs.vertex_index + inputs.instance_index);
Dvertex_input_mixed.wgsl.expected.wgsl16 …uts0 : VertexInputs0, [[location(1)]] loc1 : u32, [[builtin(instance_index)]] instance_index : u32…
17 let foo : u32 = (inputs0.vertex_index + instance_index);
Dvertex_input_mixed.wgsl14 [[builtin(instance_index)]] instance_index : u32,
17 let foo : u32 = inputs0.vertex_index + instance_index;
/third_party/skia/third_party/externals/harfbuzz/src/
Dhb-ot-var.cc212 unsigned int instance_index) in hb_ot_var_named_instance_get_subfamily_name_id() argument
214 return face->table.fvar->get_instance_subfamily_name_id (instance_index); in hb_ot_var_named_instance_get_subfamily_name_id()
231 unsigned int instance_index) in hb_ot_var_named_instance_get_postscript_name_id() argument
233 return face->table.fvar->get_instance_postscript_name_id (instance_index); in hb_ot_var_named_instance_get_postscript_name_id()
253 unsigned int instance_index, in hb_ot_var_named_instance_get_design_coords() argument
257 return face->table.fvar->get_instance_coords (instance_index, coords_length, coords); in hb_ot_var_named_instance_get_design_coords()
Dhb-ot-var-fvar-table.hh235 hb_ot_name_id_t get_instance_subfamily_name_id (unsigned int instance_index) const in get_instance_subfamily_name_id()
237 const InstanceRecord *instance = get_instance (instance_index); in get_instance_subfamily_name_id()
242 hb_ot_name_id_t get_instance_postscript_name_id (unsigned int instance_index) const in get_instance_postscript_name_id()
244 const InstanceRecord *instance = get_instance (instance_index); in get_instance_postscript_name_id()
251 unsigned int get_instance_coords (unsigned int instance_index, in get_instance_coords()
255 const InstanceRecord *instance = get_instance (instance_index); in get_instance_coords()
Dhb-ot-var.h158 unsigned int instance_index);
162 unsigned int instance_index);
166 unsigned int instance_index,
/third_party/skia/third_party/externals/tint/test/bug/chromium/
D1251009.wgsl.expected.glsl18 uint instance_index;
24 vec4 tint_symbol_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1…
25 uint foo = (inputs0.vertex_index + instance_index);
32 …= tint_symbol_inner(tint_symbol_4, tint_symbol_1.loc1, tint_symbol_1.instance_index, tint_symbol_5…
48 inputs.instance_index = uint(gl_InstanceID);
D1251009.wgsl.expected.hlsl15 uint instance_index : SV_InstanceID;
21 float4 main_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1) {
22 const uint foo = (inputs0.vertex_index + instance_index);
29 …ner_result = main_inner(tint_symbol_3, tint_symbol.loc1, tint_symbol.instance_index, tint_symbol_4…
D1251009.wgsl.expected.msl22 float4 tint_symbol_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 input…
23 uint const foo = (inputs0.vertex_index + instance_index);
27 vertex tint_symbol_3 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id…
30 …float4 const inner_result = tint_symbol_inner(tint_symbol_4, tint_symbol_1.loc1, instance_index, t…
D1251009.wgsl14 [[builtin(instance_index)]] instance_index : u32,
17 let foo : u32 = inputs0.vertex_index + instance_index;
D1251009.wgsl.expected.wgsl16 …uts0 : VertexInputs0, [[location(1)]] loc1 : u32, [[builtin(instance_index)]] instance_index : u32…
17 let foo : u32 = (inputs0.vertex_index + instance_index);
D1251009.wgsl.expected.spvasm26 OpName %instance_index "instance_index"
69 %instance_index = OpFunctionParameter %uint
73 %30 = OpIAdd %uint %29 %instance_index

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