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/third_party/mesa3d/src/hgl/
DGLRendererRoster.cpp213 InstantiateRenderer instantiate_renderer; in CreateRenderer() local
217 B_SYMBOL_TYPE_TEXT, (void**)&instantiate_renderer in CreateRenderer()
221 if ((status = AddRenderer(instantiate_renderer, image, &ref, nodeRef.node)) != B_OK) { in CreateRenderer()