Home
last modified time | relevance | path

Searched refs:ir_texture_opcode (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dir.h1848 enum ir_texture_opcode { enum
1892 ir_texture(enum ir_texture_opcode op, bool sparse = false)
1927 static ir_texture_opcode get_opcode(const char *);
1929 enum ir_texture_opcode op;
Dir_reader.cpp951 ir_texture_opcode op = ir_tex; /* silence warning */ in read_texture()
998 if (op == (ir_texture_opcode) -1) in read_texture()
Dir.cpp1783 ir_texture_opcode
1789 return (ir_texture_opcode) op; in get_opcode()
1791 return (ir_texture_opcode) -1; in get_opcode()
Dbuiltin_functions.cpp1205 ir_function_signature *_texture(ir_texture_opcode opcode,
1211 ir_function_signature *_textureCubeArrayShadow(ir_texture_opcode opcode,
7128 builtin_builder::_texture(ir_texture_opcode opcode, in _texture()
7252 builtin_builder::_textureCubeArrayShadow(ir_texture_opcode opcode, in _textureCubeArrayShadow()
/third_party/mesa3d/docs/relnotes/
D22.0.0.rst113 - intel/vec4: Rework texture handling to not use \`ir_texture_opcode`
2478 - intel/vec4: Use ir_texture_opcode less in emit_texture()