Searched refs:ir_txl (Results 1 – 11 of 11) sorted by relevance
/third_party/mesa3d/src/compiler/glsl/ |
D | builtin_functions.cpp | 2485 … _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), in create_builtins() 2486 … _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type), in create_builtins() 2487 … _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type), in create_builtins() 2489 … _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), in create_builtins() 2490 … _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type), in create_builtins() 2491 … _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type), in create_builtins() 2493 … _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), in create_builtins() 2494 … _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type), in create_builtins() 2495 … _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type), in create_builtins() 2497 … _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), in create_builtins() [all …]
|
D | ir_equals.cpp | 172 case ir_txl: in equals()
|
D | ir_rvalue_visitor.cpp | 69 case ir_txl: in rvalue_visit()
|
D | opt_tree_grafting.cpp | 285 case ir_txl: in visit_enter()
|
D | ir_hv_accept.cpp | 211 case ir_txl: in accept()
|
D | ir_clone.cpp | 239 case ir_txl: in clone()
|
D | ir_print_visitor.cpp | 372 case ir_txl: in visit()
|
D | ir_reader.cpp | 1113 case ir_txl: in read_texture()
|
D | ir.h | 1851 ir_txl, /**< Texture look-up with explicit LOD */ enumerator
|
D | glsl_to_nir.cpp | 2410 case ir_txl: in visit() 2576 case ir_txl: in visit()
|
/third_party/mesa3d/docs/relnotes/ |
D | 10.5.4.rst | 87 - i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders
|