Searched refs:isBufferAccessValidationEnabled (Results 1 – 7 of 7) sorted by relevance
84 if (context->isBufferAccessValidationEnabled()) in setAttribBinding()440 if (context->isBufferAccessValidationEnabled()) in setVertexBindingDivisor()
946 if (!context->isBufferAccessValidationEnabled()) in ValidateDrawArraysAttribs()971 if (!context->isBufferAccessValidationEnabled()) in ValidateDrawInstancedAttribs()1168 if (context->isBufferAccessValidationEnabled() && primcount > 0) in ValidateDrawElementsCommon()
277 bool isBufferAccessValidationEnabled() const { return mBufferAccessValidationEnabled; } in isBufferAccessValidationEnabled() function
591 bool isBufferAccessValidationEnabled() const { return mBufferAccessValidationEnabled; } in isBufferAccessValidationEnabled() function
9321 if (context->isBufferAccessValidationEnabled()) in updateVertexElementLimits()9370 ASSERT(context->isBufferAccessValidationEnabled()); in updateVertexElementLimitsImpl()
607 (context->isWebGL() || context->isBufferAccessValidationEnabled())) in ValidateProgramDrawStates()
1328 vertexArray->isBufferAccessValidationEnabled()); in SerializeVertexArray()