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Searched refs:isCompleted (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DCreatePipelineAsyncTests.cpp24 bool isCompleted = false; member
42 while (!currentTask->isCompleted) { in ValidateCreateComputePipelineAsync()
91 while (!currentTask->isCompleted) { in ValidateCreateRenderPipelineAsync()
123 task->isCompleted = true; in DoCreateRenderPipelineAsync()
154 task->isCompleted = true; in TEST_P()
187 task->isCompleted = true; in TEST_P()
223 task->isCompleted = true; in TEST_P()
228 while (!task.isCompleted) { in TEST_P()
303 while (!task.isCompleted) { in TEST_P()
351 task->isCompleted = true; in TEST_P()
[all …]
/third_party/skia/src/gpu/mtl/
DGrMtlCommandBuffer.h77 bool isCompleted() { in isCompleted() function
DGrMtlGpu.mm243 while (front && (*front)->isCompleted()) {
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DShader.h195 bool isCompleted();
DShader.cpp640 bool Shader::isCompleted() in isCompleted() function in gl::Shader
Dqueryutils.cpp1487 *params = shader->isCompleted() ? GL_TRUE : GL_FALSE; in QueryShaderiv()