Searched refs:isCompleted (Results 1 – 6 of 6) sorted by relevance
24 bool isCompleted = false; member42 while (!currentTask->isCompleted) { in ValidateCreateComputePipelineAsync()91 while (!currentTask->isCompleted) { in ValidateCreateRenderPipelineAsync()123 task->isCompleted = true; in DoCreateRenderPipelineAsync()154 task->isCompleted = true; in TEST_P()187 task->isCompleted = true; in TEST_P()223 task->isCompleted = true; in TEST_P()228 while (!task.isCompleted) { in TEST_P()303 while (!task.isCompleted) { in TEST_P()351 task->isCompleted = true; in TEST_P()[all …]
77 bool isCompleted() { in isCompleted() function
243 while (front && (*front)->isCompleted()) {
195 bool isCompleted();
640 bool Shader::isCompleted() in isCompleted() function in gl::Shader
1487 *params = shader->isCompleted() ? GL_TRUE : GL_FALSE; in QueryShaderiv()